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Pipe Bomb

Exotic Light Thrown

Cost: 15 gp
Damage (Small): 1d6
Damage (Medium)1: 2d6
Critical: 18-20x2
Range Increment: STRx3
Weight2: 1 lb lbs
Type3: Exploding and Piercing
HP4: 5
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A Pipebomb is a item designed to be thrown. When it hits the ground, a 3 second countdown begins. To dodge the explosion (10-foot diameter), you must make a Reflex Save greater than 15+(thrower's STR bonus). If you do not, you recieve fire and impact damage of 2d10. Everyone within 30 feet of explosion recieves piercing damage of 2d6 from shrapnel.



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