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|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast|
|Hit Dice:||1d10 (5 hp)|
|Initiative:||+1 (+1 Dex)|
|Speed:||20 ft., fly 40 ft. (poor)|
|Armor Class:||14 (+2 size, +1 natural, +1 Dex), touch 13, flat-footed 13|
|Attack:||Slam +2 melee (1d3-3)|
|Full Attack:||Slam +2 melee (1d3-3)|
|Space/Reach:||2.5 ft./0 ft.|
|Saves:||Fort +2, Ref +3, Will +1|
|Abilities:||Str 5, Dex 12, Con 10, Int 5, Wis 12, Cha 13|
|Skills:||Spot +6, Listen +6|
|Organization:||Solitary or pair|
|Advancement:||2-4 HD (Tiny), 5-6 HD (Small)|
Gust (Ex): As a standard action, a Pidgey can trample creatures it flies over. The Pidgey merely has to fly above the enemy within 5 feet of it. A Pidgey's gust attack deals 1d3 + Dexterity modifier untyped, nonlethal damage. A gusted opponent may attempt an attack of opportunity with a -4 to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a Reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity modifier).
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