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|full_at=2 talons +3 melee (3d4+13 plus 2d6 electricity plus 2d6 fire) and slam +3 melee (2d8+6 plus 3d4 electricity plus 1d6 fire) and 2 wings (2d6+6 plus 3d6 electricity plus 3d6 fire) and bite +3 melee (3d8+6 plus 3d10 electricity plus 3d10 fire) and lightning ray +22 ranged touch (6d10+30 electricity) and flame ray +22 ranged touch (6d10+30 fire)
 
|full_at=2 talons +3 melee (3d4+13 plus 2d6 electricity plus 2d6 fire) and slam +3 melee (2d8+6 plus 3d4 electricity plus 1d6 fire) and 2 wings (2d6+6 plus 3d6 electricity plus 3d6 fire) and bite +3 melee (3d8+6 plus 3d10 electricity plus 3d10 fire) and lightning ray +22 ranged touch (6d10+30 electricity) and flame ray +22 ranged touch (6d10+30 fire)
 
|space=20 feet |reach=20 feet
 
|space=20 feet |reach=20 feet
|sa=[[#Lightning Ray|Lightning Ray]], [[#Flame Ray|Flame Ray]], [[#Improved Grab|Improved Grab]], [[#Pounce|Pounce]], [[#Snipe|Snipe]], [[#Spell-like Abilities|Spell-like abilities]], [[#Maneuver-like Abilities|Maneuver-like abilities]], [[#Thundaza|''Thundaza'']], [[#Firaza|''Firaza'']], [[#Burn|Burn]], [[#Whirlwind|Whirlwind]], [[#Air Mastery|Air Mastery]]
+
|sa=[[#Lightning Ray|Lightning Ray]], [[#Flame Ray|Flame Ray]], [[#Improved Grab|Improved Grab]], [[#Pounce|Pounce]], [[#Snipe|Snipe]], [[#Spell-like Abilities|Spell-like abilities]], [[#Thundaza|''Thundaza'']], [[#Firaza|''Firaza'']], [[#Burn|Burn]], [[#Whirlwind|Whirlwind]], [[#Air Mastery|Air Mastery]]
 
|sq=[[#Eagle's Perception|Eagle's Perception]], [[SRD:Darkvision|darkvision]] out to 120 feet, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Elemental Type|elemental traits]], [[#Improved Evasion|Improved Evasion]], [[SRD:Spell Resistance|spell resistance]] 45, [[SRD:Damage Reduction|damage reduction]] 10/epic and cold iron, [[Energy Absorption (3.5e Creature Ability)|fire absorption]], [[Energy Absorption (3.5e Creature Ability)|electricity absorption]], [[Anti-Resistance (3.5e Creature Ability)|electricity anti-resistance (immunity and absorption-overriding)]] 60, [[Anti-Resistance (3.5e Creature Ability)|fire anti-resistance (immunity and absorption-overriding)]] 60
 
|sq=[[#Eagle's Perception|Eagle's Perception]], [[SRD:Darkvision|darkvision]] out to 120 feet, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Elemental Type|elemental traits]], [[#Improved Evasion|Improved Evasion]], [[SRD:Spell Resistance|spell resistance]] 45, [[SRD:Damage Reduction|damage reduction]] 10/epic and cold iron, [[Energy Absorption (3.5e Creature Ability)|fire absorption]], [[Energy Absorption (3.5e Creature Ability)|electricity absorption]], [[Anti-Resistance (3.5e Creature Ability)|electricity anti-resistance (immunity and absorption-overriding)]] 60, [[Anti-Resistance (3.5e Creature Ability)|fire anti-resistance (immunity and absorption-overriding)]] 60
 
|fort=+7 |ref=+30 |will=+30
 
|fort=+7 |ref=+30 |will=+30
 
|str=36 <!-- +13 -->|dex=60 <!-- +30 -->|con=24 <!-- +7 -->|int=14 <!-- +2 -->|wis=60 <!-- +30 -->|cha=28 <!-- +9 -->
 
|str=36 <!-- +13 -->|dex=60 <!-- +30 -->|con=24 <!-- +7 -->|int=14 <!-- +2 -->|wis=60 <!-- +30 -->|cha=28 <!-- +9 -->
 
|skills=N/A (Figure them out yourself!)
 
|skills=N/A (Figure them out yourself!)
|feats=[[Sniper (3.5e Feat)|Sniper]]<sup>B</sup>, [[SRD:Skill Focus|Skill Focus (Spot)]]<sup>B</sup>, [[SRD:Flyby Attack|Flyby Attack]]<sup>B</sup>, [[Sharp-Eyed (3.5e Feat)|Sharp-Eyed]]<sup>[[#Eagle's Perception|B]]</sup>, [[SRD:Combat Expertise|Combat Expertise]] (1 HD), [[SRD:Improved Flyby Attack|Improved Flyby Attack]] (3 HD), [[SRD:Multiattack|Multiattack]] (6 HD), [[SRD:Combat Reflexes|Combat Reflexes]] (9 HD), [[Blocked Opportunity (3.5e Feat)|Blocked Opportunity]] (12 HD), [[Stand Still, Tome (3.5e Feat)|Stand Still (Tome)]] (15 HD), [[SRD:Improved Multiattack|Improved Multiattack]] (18 HD), [[Dynamic Potential (3.5e Feat)|Dynamic Potential]] (21 HD), [[SRD:Ability Focus|Ability Focus (Whirlwind)]] (24 HD), [[Subtle Cut (3.5e Feat)|Subtle Cut]] (27 HD), [[Focused Energy (3.5e Feat)|Focused Energy (Electricity)]] (30 HD), [[Focused Energy (3.5e Feat)|Focused Energy (Fire)]] (33 HD), [[SRD:Ability Focus|Ability Focus (Thundaza)]] (36 HD), [[SRD:Ability Focus|Ability Focus (Firaza)]] (39 HD), [[Siege Shot, Combat (3.5e Feat)|Combat Siege Shot]] (42 HD), [[Arcane Bore (3.5e Feat)|Arcane Bore]] (45 HD), [[Extended Shot (3.5e Feat)|Extended Shot]] (48 HD), [[Bolster Technique (3.5e Feat)|Bolster Technique (Dexterity, Combat Reflexes)]] (51 HD), [[Goad (3.5e Feat)|Goad]] (54 HD), [[Damage Reduction-CE (3.5e Feat)|Damage Reduction (Complete Epic)]] (57 HD), [[Witch Slayer (3.5e Feat)|Witch Slayer]] (60 HD)
+
|feats=[[Sniper (3.5e Feat)|Sniper]]<sup>B</sup>, [[SRD:Skill Focus|Skill Focus (Spot)]]<sup>B</sup>, [[SRD:Flyby Attack|Flyby Attack]]<sup>B</sup>, [[Sharp-Eyed (3.5e Feat)|Sharp-Eyed]]<sup>[[#Eagle's Perception|B]]</sup>, [[SRD:Combat Expertise|Combat Expertise]] (1 HD), [[SRD:Improved Flyby Attack|Improved Flyby Attack]] (3 HD), [[SRD:Multiattack|Multiattack]] (6 HD), [[SRD:Combat Reflexes|Combat Reflexes]] (9 HD), [[Blocked Opportunity (3.5e Feat)|Blocked Opportunity]] (12 HD), [[Stand Still, Tome (3.5e Feat)|Stand Still (Tome)]] (15 HD), [[SRD:Improved Multiattack|Improved Multiattack]] (18 HD), [[Bolster Technique (3.5e Feat)|Bolster Technique (Dexterity, Combat Reflexes)]] (21 HD), [[SRD:Ability Focus|Ability Focus (Whirlwind)]] (24 HD), [[Subtle Cut (3.5e Feat)|Subtle Cut]] (27 HD), [[Focused Energy (3.5e Feat)|Focused Energy (Electricity)]] (30 HD), [[Focused Energy (3.5e Feat)|Focused Energy (Fire)]] (33 HD), [[SRD:Ability Focus|Ability Focus (Thundaza)]] (36 HD), [[SRD:Ability Focus|Ability Focus (Firaza)]] (39 HD), [[Siege Shot, Combat (3.5e Feat)|Combat Siege Shot]] (42 HD), [[Arcane Bore (3.5e Feat)|Arcane Bore]] (45 HD), [[Extended Shot (3.5e Feat)|Extended Shot]] (48 HD), [[Flexible Achiever (3.5e Feat)|Flexible Achiever (Replace Strength with Dexterity)]] (51 HD), [[Goad (3.5e Feat)|Goad]] (54 HD), [[Damage Reduction-CE (3.5e Feat)|Damage Reduction (Complete Epic)]] (57 HD), [[Witch Slayer (3.5e Feat)|Witch Slayer]] (60 HD)
 
|env=With caster (works best in wide-open spaces)
 
|env=With caster (works best in wide-open spaces)
 
|org=With caster
 
|org=With caster
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===Combat===
 
===Combat===
   
The ''Perun eagle'' may have a large full attack routine and some maneuver-like abilities, but don't be fooled - it's ''not'' a melee fighter. Its poor Strength score for its size category condemns its melee attacks to have virtually no chance of connecting, especially if your caster level is low and its BAB isn't up to snuff. Where the ''Perun eagle'' shines is in ranged combat. It has a pair of rays that it can use every round as an attack action; it can fire one of them as a standard action, or it can fire both of them as part of a full attack action. (Rather sensibly, it uses the rays as its primary weapon, leaving all of its physical attacks save for its talons as secondary weapons. The melee weapons other than the talons are seldom used in a standard attack action or charge, due to their being weak and inaccurate.) On top of the rays, the ''Perun eagle'' has a wide range of spell-like abilities, many of which it can use at will, possessing both offensive and supporting techniques. It also has a few big-gun attacks that it can use to put huge amounts of hurt on the opposition!
+
The ''Perun eagle'' may have a large full attack routine, but don't be fooled - it's ''not'' a melee fighter. Its poor Strength score for its size category condemns its melee attacks to have virtually no chance of connecting, especially if your caster level is low and its BAB isn't up to snuff. Where the ''Perun eagle'' shines is in ranged combat. It has a pair of rays that it can use every round as an attack action; it can fire one of them as a standard action, or it can fire both of them as part of a full attack action. (Rather sensibly, it uses the rays as its primary weapon, leaving all of its physical attacks save for its talons as secondary weapons. The melee weapons other than the talons are seldom used in a standard attack action or charge, due to their being weak and inaccurate.) On top of the rays, the ''Perun eagle'' has a wide range of spell-like abilities, many of which it can use at will, possessing both offensive and supporting techniques. It also has a few big-gun attacks that it can use to put huge amounts of hurt on the opposition!
   
 
The ''Perun eagle'' will attempt to aid the caster to the best of its ability (though, as previously mentioned, it may also end up relying on its caster to help it out as well). The caster can direct the eagle not to attack, to attack particular enemies, or to perform other actions, but while the eagle generally defers to the caster's wishes, it might disobey if it deems a different course of action to be more tactically sound. The eagle never outright betrays the caster, and always acts in what it perceives to be the caster's best interest. (For example, it may prioritize attacking somebody engaged in melee combat with the caster over attacking whomever the caster ordered it to attack, especially if the designated target is not likely to be defeated quickly or the caster is being overwhelmed by immediate direct threats.)
 
The ''Perun eagle'' will attempt to aid the caster to the best of its ability (though, as previously mentioned, it may also end up relying on its caster to help it out as well). The caster can direct the eagle not to attack, to attack particular enemies, or to perform other actions, but while the eagle generally defers to the caster's wishes, it might disobey if it deems a different course of action to be more tactically sound. The eagle never outright betrays the caster, and always acts in what it perceives to be the caster's best interest. (For example, it may prioritize attacking somebody engaged in melee combat with the caster over attacking whomever the caster ordered it to attack, especially if the designated target is not likely to be defeated quickly or the caster is being overwhelmed by immediate direct threats.)
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'''{{Anchor|Pounce}} (Ex):''' The ''Perun eagle'' may follow a charge with a full attack. Because its melee is subpar, however, it rarely does so. Still, it is an eagle, and eagles are known to dive-bomb their prey...
 
'''{{Anchor|Pounce}} (Ex):''' The ''Perun eagle'' may follow a charge with a full attack. Because its melee is subpar, however, it rarely does so. Still, it is an eagle, and eagles are known to dive-bomb their prey...
   
'''{{Anchor|Snipe}} (Ex):''' The ''Perun eagle'' may make an [[SRD:Attack of Opportunity|attack of opportunity]] with any ranged attack it possesses that it could use as part of a regular attack action (this includes its [[#Lightning Ray|Lightning Ray]] and [[#Flame Ray|Flame Ray]], but not its spell-like abilities, including [[#Thundaza|''Thundaza'']] or [[#Firaza|''Firaza'']], not even spell-like abilities that involve ranged touch attacks). The ''Perun eagle'' treats each range increment as equivalent to two when making a ranged attack of opportunity, halving its maximum attack distance and doubling its ranged attack penalties, because it has to make its attack hastily to catch the foe off-guard (and compensate for any motions they might be making). Anything that could provoke a normal attack of opportunity, except for a normal move action (moving one's speed), always provokes a ranged attack of opportunity. (A double move action, run, charge, bull rush, or other reckless motion still provokes a ranged attack of opportunity.) However, the ''Perun eagle'' still has to realize that a foe's left itself open in order to take advantage of the opportunity; this is accomplished with a success on a [[SRD:Spot Skill|Spot]] check with a DC equal to the target's opposed [[SRD:Hide Skill|Hide]] check + 1 for every 25 feet of distance between the ''Perun eagle'' and the opponent in question. The ''Perun eagle'' may use any other feats or abilities that involve attacks of opportunity, such as Combat Reflexes, with the Snipe ability. Likewise, any abilities a target may have to avoid provoking attacks of opportunity in melee when they normally would, such as [[SRD:Improved Bull Rush|Improved Bull Rush]] or [[SRD:Improved Combat Casting|Improved Combat Casting]], also enable it to avoid provoking ranged attacks of opportunity. The ''Perun eagle'' cannot make more than one attack of opportunity for a given opportunity, and its ranged attacks of opportunity count against its normal limit for attacks of opportunity in a round. A ranged attack of opportunity does not itself provoke a ranged attack of opportunity (this is to prevent a two-way barrage of ranged attacks of opportunity that only end when one person runs out of ammo, runs out of attacks of opportunity for the round, fails to spot the opportunity, or dies).
+
'''{{Anchor|Snipe}} (Ex):''' The ''Perun eagle'' may make an attack of opportunity with any ranged attack it possesses that it could use as part of a regular attack action (this includes its [[#Lightning Ray|Lightning Ray]] and [[#Flame Ray|Flame Ray]], but not its spell-like abilities, including [[#Thundaza|''Thundaza'']] or [[#Firaza|''Firaza'']], not even spell-like abilities that involve ranged touch attacks). The ''Perun eagle'' treats each range increment as equivalent to two when making a ranged attack of opportunity, halving its maximum attack distance and doubling its ranged attack penalties, because it has to make its attack hastily to catch the foe off-guard (and compensate for any motions they might be making). Anything that could provoke a normal attack of opportunity, except for a normal move action (moving one's speed), provokes a ranged attack of opportunity. (A double move action, run, charge, bull rush, or other reckless motion still provokes a ranged attack of opportunity.) However, the ''Perun eagle'' still has to realize that a foe's left itself open in order to take advantage of the opportunity; this is accomplished with a success on a Spot check with a DC of 10 + the target's size modifier to Hide checks + 1 for every 25 feet of distance between the ''Perun eagle'' and the opponent in question. The ''Perun eagle'' may use any other feats or abilities that involve attacks of opportunity, such as Combat Reflexes, with the Snipe ability. Likewise, any abilities a target may have to avoid provoking attacks of opportunity in melee when they normally would, such as [[SRD:Improved Bull Rush|Improved Bull Rush]] or [[SRD:Improved Combat Casting|Improved Combat Casting]], also enable it to avoid provoking ranged attacks of opportunity. The ''Perun eagle'' cannot make more than one attack of opportunity for a given opportunity, and its ranged attacks of opportunity count against its normal limit for attacks of opportunity in a round.
   
 
Because of the ''Perun eagle''<nowiki>'</nowiki>s Stand Still (Tome) feat's BAB +6 benefit, a target moving its speed provokes a ranged attack of opportunity from it, just like it would provoke an attack of opportunity in melee, as long as the ''Perun eagle'' has The Edge on that enemy (has a higher base attack bonus). Treat this as a benefit of Stand Still as well as a benefit of Snipe.
 
Because of the ''Perun eagle''<nowiki>'</nowiki>s Stand Still (Tome) feat's BAB +6 benefit, a target moving its speed provokes a ranged attack of opportunity from it, just like it would provoke an attack of opportunity in melee, as long as the ''Perun eagle'' has The Edge on that enemy (has a higher base attack bonus). Treat this as a benefit of Stand Still as well as a benefit of Snipe.
   
'''{{Anchor|Spell-like Abilities}}:''' At will: ''[[SRD:Bull's Strength|bull's strength]], [[SRD:Cat's Grace|cat's grace]], [[SRD:Bear's Endurance|bear's endurance]], [[SRD:Fox's Cunning|fox's cunning]], [[SRD:Owl's Wisdom|owl's wisdom]], [[SRD:Eagle's Splendor|eagle's splendor]], [[SRD:Flame Strike|flame strike]], [[SRD:Delayed Blast Fireball|delayed blast fireball]], [[SRD:Fire Storm|fire storm]], [[SRD:Chain Lightning|chain lightning]], [[SRD:Call Lightning Storm|call lightning storm]], [[Stasis Energy Field (3.5e Spell)|stasis energy field]]''. 1/3 rounds: ''[[Perun Bolt (3.5e Spell)|Perun bolt]]''. Save DCs are Wisdom-based. (Because of the ''Perun eagle''<nowiki>'</nowiki>s Dynamic Potential feat, the save DCs are equal to 20 + caster's spellcasting modifier + ½ the ''Perun eagle''<nowiki>'</nowiki>s HD + the ''Perun eagle''<nowiki>'</nowiki>s Wisdom modifier + other modifiers.
+
'''{{Anchor|Spell-like Abilities}}:''' At will: ''[[SRD:Bull's Strength|bull's strength]], [[SRD:Cat's Grace|cat's grace]], [[SRD:Bear's Endurance|bear's endurance]], [[SRD:Fox's Cunning|fox's cunning]], [[SRD:Owl's Wisdom|owl's wisdom]], [[SRD:Eagle's Splendor|eagle's splendor]], [[SRD:Flame Strike|flame strike]], [[SRD:Delayed Blast Fireball|delayed blast fireball]], [[SRD:Chain Lightning|chain lightning]], [[SRD:Call Lightning Storm|call lightning storm]]''. 1/3 rounds: ''[[Perun Bolt (3.5e Spell)|Perun bolt]]''. Save DCs are Wisdom-based.
   
 
'''{{Anchor|Thundaza}} (Sp):''' One of the ''Perun eagle''<nowiki>'</nowiki>s big knock-'em-dead attacks, this high-level electricity spell is sure to leave a stinging mark. Once every eight rounds, as a standard action, the ''Perun eagle'' can call upon its master's power to generate a massive electrical discharge. This electrical discharge forms a 100-foot-radius sphere of crackling lightning anywhere within 300 feet of the ''Perun eagle'', even in midair. Any creature within the sphere when it forms takes 4d8 electricity damage per hit die the ''Perun eagle'' possesses, but is allowed a [[SRD:Reflex|Reflex]] save for half damage. Victims also suffer [[SRD:Paralyzed|paralysis]] for 1 round per 10 points of damage taken, plus one additional round for each die on the damage roll that came up as a natural 8 (success on the [[SRD:Reflex|Reflex]] save goes a long way towards mitigating the paralysis). However, they are entitled to a [[SRD:Fortitude|Fortitude]] save, and succeeding on this secondary save reduces the [[SRD:Paralyzed|paralysis]] duration by 20 rounds (to a minimum of 0). Paralyzed creatures that were flying may drop out of the sky, and creatures that were swimming can't swim and might [[SRD:Drowning|drown]]. The save DC is equal to 20 + spellcaster's spellcasting modifier + ½ of the ''Perun eagle''<nowiki>'</nowiki>s Hit Die + the ''Perun eagle''<nowiki>'</nowiki>s Wisdom modifier + other modifiers (such as Ability Focus).
'''{{Anchor|Maneuver-like Abilities}}:''' The ''Perun eagle''<nowiki>'</nowiki>s maneuver-like abilities are primarily drawn from the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]]. It may use each of them once before needing to refresh as a full-round action. It may also refresh one maneuver for every 20 damage it absorbs through its energy absorption qualities. It uses its natural weapons to perform the maneuvers. Maneuver-like abilities: ''[[Red Tornado (3.5e Maneuver)|red tornado]], [[Mantle of Jurikan (3.5e Maneuver)|mantle of Jurikan]], [[Razor Wind (3.5e Maneuver)|razor wind]], [[Infinite Barrel Roll (3.5e Maneuver)|infinite barrel roll]], [[Exploding Thunder Strike (3.5e Maneuver)|exploding thunder strike]], [[Rocs Fall, Everyone Dies (3.5e Maneuver)|rocs fall, everyone dies]]''.
 
   
'''{{Anchor|Thundaza}} (Sp):''' One of the ''Perun eagle''<nowiki>'</nowiki>s big knock-'em-dead attacks, this high-level electricity spell is sure to leave a stinging mark. Once every eight rounds, as a standard action, the ''Perun eagle'' can call upon its master's power to generate a massive electrical discharge. This electrical discharge forms a 100-foot-radius sphere of crackling lightning anywhere within 300 feet of the ''Perun eagle'', even in midair. Any creature within the sphere when it forms (or unfortunate enough to wind up inside during the following round) takes 4d8 electricity damage per hit die the ''Perun eagle'' possesses, but is allowed a [[SRD:Reflex|Reflex]] save for half damage. Victims also suffer [[SRD:Paralyzed|paralysis]] for 1 round per 10 points of damage taken, plus one additional round for each die on the damage roll that came up as a natural 8 (success on the [[SRD:Reflex|Reflex]] save goes a long way towards mitigating the paralysis). However, they are also entitled to a [[SRD:Fortitude|Fortitude]] save to mitigate the effect; succeeding on this secondary save reduces the [[SRD:Paralyzed|paralysis]] duration by 20 rounds (to a minimum of 0). Paralyzed creatures that were flying may drop out of the sky, and creatures that were swimming can't swim and might [[SRD:Drowning|drown]]. Because of the ''Perun eagle''<nowiki>'</nowiki>s Dynamic Potential feat, the save DC is equal to 20 + spellcaster's spellcasting modifier + ½ of the ''Perun eagle''<nowiki>'</nowiki>s Hit Die + the ''Perun eagle''<nowiki>'</nowiki>s Wisdom modifier + other modifiers (such as Ability Focus).
+
'''{{Anchor|Firaza}} (Sp):''' One of the ''Perun eagle''<nowiki>'</nowiki>s big knock-'em-dead attacks, this high-level fire spell is sure to leave a stinging mark. Once every eight rounds, as a standard action, the ''Perun eagle'' can call upon its master's power to generate a massive flame burst. This flame burst forms a 100-foot-radius sphere of roaring fire anywhere within 300 feet of the ''Perun eagle'', even in midair. Any creature within the sphere when it forms takes 4d8 fire damage per hit die the ''Perun eagle'' possesses, but is allowed a [[SRD:Reflex|Reflex]] save for half damage. Victims must also succeed on a [[SRD:Fortitude|Fortitude]] save or contract [[Blight (3.5e Condition)#Soul Burn|soul burn]]. Success on the [[SRD:Reflex|Reflex]] save grants a creature a +20 bonus on the [[SRD:Fortitude|Fortitude]] save, and success on the Fortitude save by 10 or more allows a victim to not contract soul burn at all. Use the save DC of this ability instead of soul burn's DC for this initial save. The save DC is equal to 20 + spellcaster's spellcasting modifier + ½ of the ''Perun eagle''<nowiki>'</nowiki>s Hit Die + the ''Perun eagle''<nowiki>'</nowiki>s Wisdom modifier + other modifiers (such as Ability Focus).
 
'''{{Anchor|Firaza}} (Sp):''' One of the ''Perun eagle''<nowiki>'</nowiki>s big knock-'em-dead attacks, this high-level fire spell is sure to leave a stinging mark. Once every eight rounds, as a standard action, the ''Perun eagle'' can call upon its master's power to generate a massive flame burst. This flame burst forms a 100-foot-radius sphere of roaring fire anywhere within 300 feet of the ''Perun eagle'', even in midair. Any creature within the sphere when it forms takes 4d8 fire damage per hit die the ''Perun eagle'' possesses, but is allowed a [[SRD:Reflex|Reflex]] save for half damage. Victims must also succeed on a [[SRD:Fortitude|Fortitude]] save or contract [[Blight (3.5e Condition)#Soul Burn|soul burn]]. Success on the [[SRD:Reflex|Reflex]] save grants a creature a +20 bonus on the [[SRD:Fortitude|Fortitude]] save, and success on the Fortitude save by 10 or more allows a victim to not contract soul burn at all. Use the save DC of this ability instead of soul burn's DC for this initial save. Because of the ''Perun eagle''<nowiki>'</nowiki>s Dynamic Potential feat, the save DC is equal to 20 + spellcaster's spellcasting modifier + ½ of the ''Perun eagle''<nowiki>'</nowiki>s Hit Die + the ''Perun eagle''<nowiki>'</nowiki>s Wisdom modifier + other modifiers (such as Ability Focus).
 
   
 
'''{{Anchor|Burn}} (Ex):''' This works just like a [[SRD:Primal Fire Elemental|primal fire elemental]]'s burn ability, except that it uses the ''Perun eagle''<nowiki>'</nowiki>s HD and ability modifiers. Furthermore, the ''Perun eagle'' inflicts electricity damage along with fire damage whenever its burn ability activates, and the burn ability works through all of the ''Perun eagle''<nowiki>'</nowiki>s natural melee weapon attacks, not just its slam attack. Opponents striking the ''Perun eagle'' with natural weapons or unarmed attacks take the fire and electricity damage of the slam attack.
 
'''{{Anchor|Burn}} (Ex):''' This works just like a [[SRD:Primal Fire Elemental|primal fire elemental]]'s burn ability, except that it uses the ''Perun eagle''<nowiki>'</nowiki>s HD and ability modifiers. Furthermore, the ''Perun eagle'' inflicts electricity damage along with fire damage whenever its burn ability activates, and the burn ability works through all of the ''Perun eagle''<nowiki>'</nowiki>s natural melee weapon attacks, not just its slam attack. Opponents striking the ''Perun eagle'' with natural weapons or unarmed attacks take the fire and electricity damage of the slam attack.
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'''{{Anchor|Air Mastery}} (Ex):''' Airborne opponents take a -2 penalty to attack and damage rolls made against the ''Perun eagle''.
 
'''{{Anchor|Air Mastery}} (Ex):''' Airborne opponents take a -2 penalty to attack and damage rolls made against the ''Perun eagle''.
   
'''{{Anchor|Eagle's Perception}} (Ex):''' Eagles have very sharp vision, and this is doubly so for the ''Perun eagle''. It has a +12 racial bonus on Spot checks, has [[Sharp-Eyed (3.5e Feat)|Sharp-Eyed]] as a bonus feat, and gains an insight bonus equal to its Wisdom modifier (if positive) to its AC and saving throws against any opponent it can see. (These bonuses are not reflected in the statistics block.)
+
'''{{Anchor|Eagle's Perception}} (Ex):''' Eagles have very sharp vision, and this is doubly so for the ''Perun eagle''. It has a +12 racial bonus on Spot checks, has [[Sharp-Eyed (3.5e)|Sharp-Eyed]] as a bonus feat, and gains an insight bonus equal to its Wisdom modifier (if positive) to its AC and saving throws against any opponent it can see. (These bonuses are not reflected in the statistics block.)
   
 
'''{{Anchor|Improved Evasion}} (Ex):''' Whenever the ''Perun eagle'' is targeted by an affect that allows a Reflex save for half damage, it instead takes no damage on a successful save or half damage on a failed save. The ''Perun eagle'' cannot benefit from improved evasion if it is [[SRD:Helpless|helpless]].
 
'''{{Anchor|Improved Evasion}} (Ex):''' Whenever the ''Perun eagle'' is targeted by an affect that allows a Reflex save for half damage, it instead takes no damage on a successful save or half damage on a failed save. The ''Perun eagle'' cannot benefit from improved evasion if it is [[SRD:Helpless|helpless]].
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