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* Penguinus [[base land speed]] is 20 feet: Swim Speed of 40 ft.
 
* Penguinus [[base land speed]] is 20 feet: Swim Speed of 40 ft.
 
* Waddle (Ex): +4 racial bonus to AC vs. attacks of opportunity
 
* Waddle (Ex): +4 racial bonus to AC vs. attacks of opportunity
  +
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed -->
* Endure Elements: Cold (Ex): As the spell [[SRD:Endure Elements]]
 
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* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.
* [[Automatic Languages]]: Common, Penguinus. [[Bonus Languages]]: Any, except racial/class specific races.
 
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* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.
* [[Favored Class]]: {{Property Link|Favored Class|Artificer}}
 
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* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.
* [[Level Adjustment]]: +[[Level Adjustment:: 0 ]]
 
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* [[Favored Class]]: <!-- Use "{{Property Link|Favored Class|SRD:Wizard|Wizard}}" for each favored class of the race, replacing SRD:Wizard with the page name and Wizard with the class name for the appropriate class. If there is no favored class, use "[[Favored Class::Any]]" instead of the property link -->.
* [[ECL|Effective Character Level]]: [[Effective Character Level:: 1 ]]
 
 
* [[Level Adjustment]]: +[[Level Adjustment:: <!-- Enter the LA of your race here. If it is +0, enter 0 --> ]]
  +
* [[ECL|Effective Character Level]]: [[Effective Character Level:: <!-- Add the LA to the racial hit dice (if the race has no racial hit dice, add 1 instead) and enter that number here. --> ]]
   
 
===Vital Statistics===
 
===Vital Statistics===
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