|Original Creator:||Kris Posipanka|
|Editing:||Please feel free to edit constructively!|
An ancient race akin to the stone,made to tend the earth.
|Average Weight:||100-120 lb.|
|Ability Scores:||+2 Constitution, +2 Wisdom or +2 Strength|
|Speed:||5 squares squares|
|Languages:||Common, Deep Speech|
|Skill Bonuses:||+2 Dungeoneering, +2 Stealth|
|Strength of Stone:||You gain a +5 bonus to saving throws against ongoing damage.|
|Earthbound:||You ignore difficult terrain that is the result of rubble, uneven stone, or earth. In addition when standing on those forms of terrain and a power or effect would force you to move, you can reduce the movement by one square.|
|Pech Weapon Proficiency:||You gain proficiency with the Light War Pick and War Pick.|
|Fey Origin:||Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin|
|Commune With the Stone:||You have the commune with the stonesas a racial encounter power|
|Commune With the Stone||Pech Racial Power|
|You become one with the ground beneath your feet, and it tells you of all that is around you.|
|Action Type::Move Action||Personal|
|Requirement: You must be touching the ground.|
|Effect: You burrow your speed and must resurface at the end of this movement. You have Tremorsense 5 until the end of your turn.|
An underground race whose secrecy has not hindered their hospitality.
Play a Pech if you want...
- to be a member of an unusual race of ancient wisdom
- to be able to commune with the very earth to solve your problems
- To be a member of a race that favors the battlemind, cleric, and fighter classes.
Physical Qualities Edit
Pech are very short, ranging just above gnomes, with gangly builds. Their flesh is nearly as hard as granite, skin colors varying from stark white to yellowish-orange. They sport long orange or red hair often braided, and males often grow thick beards.There eyes are large, pupilless white orbs.
Pech age slowly as children, reaching physical maturity later than humans, around the age of 35. They can live up to around 200 years, and due to their skill at hiding most live to die of old age and natural causes.
Playing a Pech Edit
Untold ages ago, the pech served forgotten masters in the deepest caverns of the world. In time, their masters moved on, leaving the pech bereft of guidance. Some sought refuge in seemingly safer tunnels nearer the surface. The unspeakable horrors they encountered there transformed them into derro over the course of several generations. Those pech that stayed close to their ancestral caverns survive to this day, though in such small numbers and in such isolation that few of the surface world know of their existence.
Pech are skilled miners and stonemasons, and are at times employed or enslaved as such by other subterranean races. They have learned to hide the entrances to their lairs most carefully, blending their narrow entranceways into the living rock such that they can only be seen from exactly the right angle. This hidden existence has allowed the pech to grow over time and establish themselves in the underdark.
If discovered the pech will usually only resort to violence as a purely last resort. They prefer to welcome guests with open arms and kindness to dissuade acts of aggression. Due to their kind natures some who find them may try to take advantage of them but will find that the entire community will vanish if given the chance. When forced to fight the Pech will utilize picks as their primary weapons as well as using their natural affinity with stone to their advantage. Few pech take to adventuring but it isn't completely unheard of. Most commonly they are merchants or treasure seekers that will inevitably want to bring their success back to their people.
Pech Characteristics: Considerate, kind, cautious, industrious, clever, friendly, elusive
Male Names: Alasdair, Eallair, Gregor, Lachie, Uisdean
Female Names: Barabal, Finella, Kirstie, Lilias, Sheena
Pech Adventurers Edit
Three sample Pech adventurers are described below.
Alasdair is a pech fighter who would rather use his pick for minerals but appreciates the need to use his handy tool against those who would do him harm. A lover of all things shiny, his desire to always delve just a little deeper for the next big haul has left him with a lot of experience dealing with the darker creatures who inhabit the underdark. But despite having killed his fair share of nasty interlopers, Alasdair's love of exploration won't be put on hold.
Lilias is a pech battlemind that has had enough of hiding in her underground village. Constantly hiding, hoping not to be found. Constantly relocating any time something gets too close, and if something does get in playing nice in the hopes they will leave peacefully. No more, she wants to venture boldly into the world, triumphant in her power. So when her people relocated for what seemed the hundredth time and they came close to a passage that led to the surface she left without looking back once. Now upon the surface world she strives to make a name for herself so big that even her reclusive clan will hear wind of it.
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