Fandom

Dungeons and Dragons Wiki

Passing of the Spirit (3.5e Maneuver)

9,976pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Created By
Eiji-kun (talk)
Date Created: 3-23-10
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=Your attacks become a potent destructive force against the mockery of undeath. }} {{#set:Discipline=Anima River|Type=Strike}}

Passing of the Spirit
Anima River (Strike)
Level: Level::5
Prerequisite: Two Anima River maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates

The undead are pale mockeries of life, and your blows seek to push out the negative energy powering them with a rush of positive force.

Your weapons glow with an awesome power, its positive might tells you to reach out and smite undead! When you use this maneuver, you make a melee attack against a single undead foe. The attack automatically overcomes any damage reduction, and the target must make a Will saving throw DC 15 + your Wisdom modifier, or be destroyed. On a successful saving throw, they still take normal damage. If a non-undead is hit by this attack, your attack still overcomes any damage reduction and deals normal damage, but there is no saving throw against destruction.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversAnima River

Also on Fandom

Random Wiki