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''Off Target'':
 
''Off Target'':
You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10×100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10×1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature [[SRD:Fatigued|fatigued]] (no save).
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You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10×100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10×1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).
   
 
''Similar Area'':
 
''Similar Area'':
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You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll.
 
You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll.
   
Passage of the Warp can also be used to travel to other planes, but it requires a much more dangerous deeper dive into the plane. The transit of the far realm requires is twice the normal amount (thus the safest transport would take 40 rounds, aka 40 [[SRD:Will|Will]] saves, to reach the plane in question). Perhaps as a strange result of the physics of the far realm compared to the material plane, to outside observers your transport appears to be instantaneous, and in some rare cases there has been mention of adventurers arriving from a far realm trip before they have even left...
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Passage of the Warp can also be used to travel to other planes, but it requires a much more dangerous deeper dive into the plane. The transit of the far realm requires is twice the normal amount (thus the safest transport would take 40 rounds, aka 40 will saves, to reach the plane in question). Perhaps as a strange result of the physics of the far realm compared to the material plane, to outside observers your transport appears to be instantenous, and in some rare cases there has been mention of adventurers arriving from a far realm trip before they have even left...
   
''Material Component:'' A miniature gateway of gold worth 50 gp.
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''Material Component:'' A miniture gateway of gold worth 50 gp.
   
   
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