Omanyte (3.5e Monster)
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Revision as of 06:22, April 5, 2010 by Quantumboost (Talk | contribs)
| Quantumboost (talk) | |
|---|---|
| Original Creator: | Koumei |
| Date Adopted: | 3/21/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |
| Omanyte | |
|---|---|
| Size/Type: | Tiny Magical Beast (Earth, Water) |
| Hit Dice: | 4d10+24 (46 hp) |
| Initiative: | +1 |
| Speed: | 10 ft., swim 50 ft. |
| Armor Class: | 21 (+2 size, +8 natural, +1 Dex), touch 13, flat-footed 20 |
| Base Attack/Grapple: | +4/-5 |
| Attack: | Tentacle +7 melee (1d3-1) |
| Full Attack: | 2 Tentacles +7 melee (1d3-1) |
| Space/Reach: | 2.5 ft./0 ft. |
| Special Attacks: | Tentacles, Constrict, Water Gun, Tickle |
| Special Qualities: | — |
| Saves: | Fort +9, Ref +5, Will -1 |
| Abilities: | Str 8, Dex 12, Con 20, Int 6, Wis 6, Cha 8 |
| Skills: | Hide +8, Swim +7 |
| Feats: | Weapon FinesseB, Multiattack, Improved Toughness |
| Environment: | Any aquatic, but usually extinct. |
| Organization: | Solitary or Clade (4-10 Omanytes and 1-3 Omastar) |
| Challenge Rating: | 4 |
| Treasure: | Standard. |
| Alignment: | Usually Neutral |
| Advancement: | 5-7 HD (Tiny), 8-10 HD (Small) |
| Level Adjustment: | — |
Combat
Edit
Tentacles: If using all tentacles to grapple, Omanyte gains a +2 bonus to do so.
Constrict (Ex): If it somehow successfully grapples a foe, Omanyte may deal 2d4-1 constriction damage.
Water Gun (Su): A 30' ranged attack can be made as a standard action, hitting the foe with a high-powered stream of water. This deals 2d8 damage and can be used once per three rounds.
Tickle (Ex): As a melee touch attack, Omanyte can tickle a foe with a standard action. The foe must make a DC 15 Will save (Dex-based, +2 racial bonus) or count as dazed for one full round as they squirm and laugh.
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