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Created By
Foxwarrior (talk)
Date Created: 3/28/10
Status: Just started
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=A fighter who can constantly retrain all of his feats. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Nonlinear Fighter[]

Nonlinear Fighters scorn the magics of such combatants as Clerics, Swordsages, and Crusaders. Instead, they pride themselves on knowing how to do things, and doing them well.

Making a Nonlinear Fighter[]

Nonlinear Fighters fit the same roles as Fighters, with more options at all levels.

Abilities: Intelligence is less important for Nonlinear Fighters than for Fighters, since they get slightly more skill points.

Races: Races that are capable of using weapons or unarmed or natural attacks are more likely to join this class.

Alignment: Any.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: As fighter.

Table: The Nonlinear Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Feat Retrainer
2nd +2 +3 +3 +0 Bonus Feat
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 Bonus Feat
5th +5 +4 +4 +1
6th +6/+1 +5 +5 +2 Bonus Feat
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Bonus Feat
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Bonus Feat
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Bonus Feat
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4 Bonus Feat
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5 Bonus Feat
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6 Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Bonus Feat

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[]

All of the following are class features of the Nonlinear Fighter.

Weapon and Armor Proficiency: Nonlinear Fighters are proficient with simple and martial weapons, with light, medium, and heavy armor, and with shields (but not tower shields).

Bonus Feat: At the noted levels, the Nonlinear Fighter gains a new feat for which he meets the prerequisites.

Feat Retrainer: As a full-round action, the Nonlinear Fighter may replace one feat he gained as a bonus feat from Nonlinear Fighter class levels with a different feat for which he meets the prerequisites.

Epic Nonlinear Fighter[]

Table: The Epic Nonlinear Fighter

Hit Die: d10

Level Special
21st
22nd Bonus Feat
23rd
24th Bonus Feat
25th
26th Bonus Feat
27th
28th Bonus Feat
29th
30th Bonus Feat

4 + Int modifier skill points per level.

Epic Nonlinear Fighter Bonus Feat List: Any feats for which he meets the prerequisites.


Elf Nonlinear Fighter Starting Package[]

Weapons: Longbow, Longsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 STR -4
Jump 4 STR -4
Use Rope 4 DEX

Feat: Marksman.

Bonus Feats: Far Shot

Gear: Scale Mail.

Gold: 25 gp.





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