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Nonlinear Fighter (3.5e Class)

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Date Created: 3/28/10
Status: Just started
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Balance: Rogue

{{#set:Summary=A fighter who can constantly retrain all of his feats. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Nonlinear FighterEdit

Nonlinear Fighters scorn the magics of such combatants as Clerics, Swordsages, and Crusaders. Instead, they pride themselves on knowing how to do things, and doing them well.

Making a Nonlinear FighterEdit

Nonlinear Fighters fit the same roles as Fighters, with more options at all levels.

Abilities: Intelligence is less important for Nonlinear Fighters than for Fighters, since they get slightly more skill points.

Races: Races that are capable of using weapons or unarmed or natural attacks are more likely to join this class.

Alignment: Any.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: As fighter.

Table: The Nonlinear Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Feat Retrainer
2nd +2 +3 +3 +0 Bonus Feat
3rd +3 +3 +3 +1
4th +4 +4 +4 +1 Bonus Feat
5th +5 +4 +4 +1
6th +6/+1 +5 +5 +2 Bonus Feat
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Bonus Feat
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Bonus Feat
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Bonus Feat
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4 Bonus Feat
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5 Bonus Feat
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6 Bonus Feat
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Bonus Feat

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Nonlinear Fighter.

Weapon and Armor Proficiency: Nonlinear Fighters are proficient with simple and martial weapons, with light, medium, and heavy armor, and with shields (but not tower shields).

Bonus Feat: At the noted levels, the Nonlinear Fighter gains a new feat for which he meets the prerequisites.

Feat Retrainer: As a full-round action, the Nonlinear Fighter may replace one feat he gained as a bonus feat from Nonlinear Fighter class levels with a different feat for which he meets the prerequisites.

Epic Nonlinear FighterEdit

Table: The Epic Nonlinear Fighter

Hit Die: d10

Level Special
21st
22nd Bonus Feat
23rd
24th Bonus Feat
25th
26th Bonus Feat
27th
28th Bonus Feat
29th
30th Bonus Feat

4 + Int modifier skill points per level.

Epic Nonlinear Fighter Bonus Feat List: Any feats for which he meets the prerequisites.


Elf Nonlinear Fighter Starting PackageEdit

Weapons: Longbow, Longsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 STR -4
Jump 4 STR -4
Use Rope 4 DEX

Feat: Marksman.

Bonus Feats: Far Shot

Gear: Scale Mail.

Gold: 25 gp.





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