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Created By
Aarnott (talk)
Date Created: 4/19/10
Status: Done
Editing: Please feel free to edit constructively!
Balance: Rogue


{{#set:Summary=Masters of stealth that use shadow magic to foil sensors and confuse enemies. |Length=5 |Minimum Level=6 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Ninja Of The Ebon Shadow

A clan of ninjas is probably in this alley. You should pick a different route.

Ninja of the Ebon Shadow

I once saw a Ninja of the Ebon Shadow.

Ninjas of the Ebon Shadow are masters of stealth. They are known and respected for their abilities to use shadow magic to protect them from magical detection and fool the senses.

Becoming a Ninja of the Ebon Shadow

Rogues typically train to become Ninjas of the Ebon Shadow because of their extensive training in stealth. There are a variety of classes that may become a member and organizations of these ninjas often use the diversity of the backgrounds of their members to a full advantage.

Ninjas of the Ebon Shadow benefit from ability scores that rogues favor and they are just as adaptable and diverse.

Entry Requirements
Base Attack Bonus: +3
Skills: Hide 8 ranks, Move Silently 5 ranks.
Special: Must have spent at least 1 day in the Plane of Shadow.
Table: The Ninja of the Ebon Shadow

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Shadow Pool, Nondetection, Secrets of the Ebon Shadow
2nd +1 +0 +3 +3 Undetectable Alignment
3rd +2 +1 +3 +3 Void Being
4th +3 +1 +4 +4 Hide Auras
5th +3 +1 +4 +4 Shadowed Mind

Class Skills (Skill Points::6 + Int modifier per level).
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int) (the planes), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Ninja of the Ebon Shadow.

Shadow Pool: Ninjas of the Ebon Shadow are able to tap into the vast powers of the plane of shadow and use those powers to augment their stealth and strikes. You have access to a pool of shadow points with a maximum size equal to half your ranks in the hide skill + 1/2 your intelligence modifier. You use these shadow points to use class abilities.

If you are in an area with shadowy illumination or darker (including magical darkness), you can spend a standard action to recover all of your shadow points.

Nondetection (Su): Ninjas of the Ebon Shadow are taught, as part of joining the secret society how to protect themselves from being magically watched and instead remain hidden in the shadows. You are continually under the effects of a Nondetection spell.

Secrets of the Ebon Shadow (Su): At each class level, you can mimic certain spells or gain benefits by using shadow points. You can only use an ability that has a shadow point cost less than or equal to your Ninja of the Ebon Shadow class level. The DCs of these effects are 10 + 1/2 your HD + your intelligence modifier.

Table: Secrets of the Ebon Shadow
Shadow Point Cost Ability Effect
1 Cloak of Shadows As an immediate action, you gain the effects of the blur spell. This ability lasts until the end of your next turn. If you already have a miss chance due to concealment and you are in an area of darkness or shadowy illumination, increase the miss chance by 20%.
1 Penumbral Curtain As a standard action, you or an object you are carrying magically darkens a 20ft. radius around it to shadowy illumination (if it were brighter) as the darkness spell. This effect lasts for 10 rounds and counts as a darkness effect created by a spell of 2nd level.
1 Ebon Sight As a swift action, you are able to see clearly in all forms of darkness including magical darkness. This effect lasts for 3 rounds.
1 Shadow Strike As a swift action, you deal +1d6 sneak attack damage. This ability lasts until the start of your next turn.
2 Greater Penumbral Curtain As a standard action, you or an object you are carrying magically darkens a 20ft. radius around it to shadowy illumination (if it were brighter) as the deeper darkness spell. This effect lasts for 10 rounds and counts as a darkness effect created by a spell of 3rd level.
2 Footsteps of Shadows As a standard action, you gain the effects of a silence spell, but it affects only yourself and your gear. This effect lasts 3 rounds.
2 Fade to Black As a move action, you become invisible for 1 round. You can only activate this ability when you are in darkness or shadowy illumination and it lasts 5 rounds (or until discharged).
2 Quiet Death As a swift action, you can make any projectiles or ammunition you use this round act as if it were under the effect of a silence spell.
3 Shadow Jump As a move action, you can dimension door to and from shadowy illumination or darkness. Unlike dimension door, you can continue to act after you finish teleporting.
3 Improved Shadow Strike As a swift action, you deal +2d6 sneak attack damage. This effect lasts until the start of your next turn. If you hit and deal sneak attack damage during this time, recover 1 shadow point (but only 1 point per usage of this ability).
3 Umbral Curtain As a standard action, you can create the effects of the blacklight on yourself or a point in space within 50ft. (with a will save to ignore the effects as the spell), except that you are unable to see in the area (unless you use Ebon sight). These effects last until the end of your next turn.
4 Improved Fade to Black As a swift action, become invisible for 1 round. You can only activate this ability when you are in darkness or shadowy illumination.
4 Improved Ebon Sight As a swift action, you are able to see clearly in all forms of darkness including magical darkness. This effect lasts for 10 minutes.
5 Greater Shadow Strike As a swift action, you deal +3d6 sneak attack damage. This effect lasts until the start of your next turn. If you hit and deal sneak attack damage during this time, recover 1 shadow point (maximum 2 points per usage of this ability).
5 Umbral Strike As a free action, you can make all melee attacks until your next turn as touch attacks instead (dealing your normal damage) as long as you are in darkness or shadowy illumination.

Undetectable Alignment (Su): At 2nd level, you are continually under the effect of a Undetectable Alignment spell.

Void Being (Su): Upon reaching 3rd level, you are protected from all devices, powers, and spells that reveal location. This ability protects against information gathering by divination spells or effects that reveal location. The ability even foils limited wish, miracle, and wish when they are used to gain information about your location (however, metafaculty can pierce this protective barrier). In the case of scrying that scans an area you are in, the effect works, but you are simply not detected. Remote viewing or scrying attempts that are targeted specifically on you do not work. Furthermore, magical sensors and traps, such as Explosive Runes, Glyph of Warding, or Symbol of Pain do not register, threaten, or harm you unless triggered by another creature.

Note: "Borrowed" from Ghostwheel's Trapsmith.

Hide Auras (Su): You can conceal the magic auras on yourself or any item in your possession as a free action as far as magical detection is concerned. Once an item leaves your possession it displays its auras in 5 rounds. You can also reveal any of the auras as a free action.

Shadowed Mind (Su): At 5th level, you are protected from all devices, powers, and spells that would allow another creature to read your mind or emotions unless you otherwise allow it to. You also can make a second saving throw the round after you fail a saving throw against a mind-affecting spell or effect at the same DC as the original saving throw.

Campaign Information

Playing a Ninja of the Ebon Shadow

Combat: Ninjas of the Ebon Shadow are excellent infiltrators. They can use their abilities to sneak up on unsuspecting enemies and kill them before they have a chance to react. In a pitched battle, they often draw on their shadow abilities to help hide their allies and confuse their enemies with areas of darkness.

Advancement: Many Ninjas of the Ebon Shadow make great Assassins. Otherwise, they can benefit greatly from classes that improve sneak attack damage.

Resources: Ninjas of the Ebon Shadow form small groups and these groups have like-minded interests and goals. As a team, they will help each other as they can, but being part of a group also carries burdens of rival ninjas and opposed organizations.

Ninjas of the Ebon Shadow in the World

May darkness fall upon my enemies' eyes as the shadows consume the light.

Ninjas of the Ebon Shadow are excellent infiltrators. They organize themselves in small groups (or clans if you prefer), each with like-minded aspirations and world views. They take action to motivate their views (whether that be defending an ancient temple, or actively seeking out and destroying rival ninjas). All of their actions happen in the shadows and are very difficult to trace back to their groups.

NPC Reactions: NPCs are often wary of Ninjas of the Ebon Shadow. How can you trust someone who makes a point of hiding their actions? None the less, some NPCs are blessed by a group of these ninjas that protect their village and are thankful for the assistance. Other NPCs faintly whisper about friends that just suddenly disappeared in the night.

Ninja of the Ebon Shadow Lore

Characters with ranks in Knowledge (local) can research Ninjas of the Ebon Shadow to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (local)
DC Result
11 Ninjas fight all the time.
16 Ninjas, like other mammals, can be mean OR totally awesome.
21 Ninjas flip out and kill people for no reason at all.
26 Ninjas are the ultimate paradox. On the one hand they don't give a crap, but on the other hand, ninjas are very careful and precise.



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