|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Fire)|
|Hit Dice:||12d10+24 (90 hp)|
|Initiative:||+9 (+5 Dex, +4 Improved Initiative)|
|Armor Class:||22 (+7 natural, +5 Dex), touch 15, flat-footed 17|
|Attack:||Bite +17 melee (1d4+1 and Trip)|
|Full Attack:||Bite +17 melee (1d4+1 and Trip)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Fire ring, call will-o-wisp, spell-like abilities, trip|
|Special Qualities:||Fire subtype, fast healing 5, scent|
|Saves:||Fort +10, Ref +13, Will +7|
|Abilities:||Str 13, Dex 21, Con 14, Int 9, Wis 16, Cha 18|
|Skills:||Bluff +11, Concentration +9, Jump +13, Survival +10 (+14 tracking by scent)|
|Feats:||Weapon Finesse, Improved Initiative, Ability Focus: Fire Ring, Combat Casting, Endurance|
|Environment:||Temperate Woods and Plains|
|Advancement:||13-20 HD (Medium)|
A yellow-furred fox with nine tails stands calmly, giving you a quick look-over before expressing disinterest.
Ninetales evolves from Vulpix through the use of a Fire Stone.
Fire Ring (Su): A Ninetales's many tails can fan a searing inferno from its soul. This can manifest as a ring of fire (as wall of fire cast by a sorcerer of a level equal to the Ninetales's hit dice, except that it can only be made as a ring centered on the Ninetales, and the Ninetales can make both sides hot), or as a cone of fire (25 ft. plus 5 ft. per 2 hit dice long, 1d6 fire damage per hit die). Save DC is 10 + 1/2 HD + Charisma Bonus. Fire Ring cannot be used for d4 rounds after it has been activated. Fire Ring walls dissipate after only 4 rounds.
- The sample Ninetales has a save DC of 22 for Fire Ring.
Call Will-o-Wisp (Sp): Once per week a Ninetales can attempt to open a gate which calls through a Will-o-Wisp with a 100% chance of success. If the Ninetales then beats the Will-o-Wisp in an opposed Charisma check, the Will-o-Wisp then serves the Ninetales for an hour.
Spell-like Abilities (Sp): Each of the Ninetales’s tails impart the Ninetales with a special power. These are usually approximately equal to a 4th level spell which can be used once a day (or a 2nd level spell usable twice a day), as a Sorcerer of a level equal to its hit dice. The specific spells available to a Ninetales are highly variable.
For example, a Ninetales might be able to call on cure critical wounds, polymorph self, black tentacles, bestow curse, charm monster and summon monster IV each once per day, and mirror image, acid arrow and flaming sphere twice per day each.
Fire Subtype (Ex): A Ninetales is immune to fire damage. It takes double damage from cold unless a saving throw for half damage is allowed, in which case it takes half damage on a success or double damage on a failure.
Trip (Ex): If a Ninetales hits with its bite attack it can immediately, without making a touch attack roll, and as a free action make a trip against the same target with no chance of being counter tripped.
Skills: A Ninetales receives a +4 bonus on Jump checks and Survival checks when tracking by scent.
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