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|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast|
|Hit Dice:||5d10+15 (42 hp)|
|Initiative:||+1 (+1 Dex)|
|Armor Class:||17 (+1 size, +1 dexterity, +5 natural), touch 12, flat-footed 16|
|Attack:||Gore +8 melee (1d3+3 plus poison, x3) or Poison Dart +7 ranged (1d2 plus poison, 30 ft. increment)|
|Full Attack:||Gore +8 melee (1d3+3 plus poison, x3) or Poison Dart +7 ranged (1d2 plus poison, 30 ft. increment)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Poison, Poison Darts|
|Special Qualities:||Poison Point, Egg Move, Substitute|
|Saves:||Fort +6, Ref +5, Will +4|
|Abilities:||Str 15, Dex 12, Con 15, Int 8, Wis 11, Cha 12|
|Feats:||Improved Toughness, Iron Will|
|Organization:||Solitary or posse (up to 6)|
|Advancement:||6-11 HD (Small), 12-15 HD (Medium)|
Poison (Ex): Injury, Fortitude DC 14, initial damage 2 Con, secondary damage 1d6 Con. The DC is Constitution-based.
Poison Darts (Ex): Nidorino can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.
Egg Move: Upon its transformation from a Nidoran, Nidorino’s Egg Move improves:
- Charm Person -> charm monster at will as a spell-like ability
- Beat Up (Ex): Nidorino and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
- Lesser Confusion -> confusion at will as a spell-like ability
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