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|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast|
|Hit Dice:||1d10+2 (7 hp)|
|Initiative:||+1 (+1 Dex)|
|Armor Class:||14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13|
|Attack:||Bite +3 melee (1d3 plus poison) (if female) or Gore +3 melee (1d2 plus poison, 20/x3) (if male)|
|Full Attack:||Bite +3 melee (1d3 plus poison) (if female) or Gore +3 melee (1d2 plus poison, 20/x3) (if male)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Poison Point, Egg Move|
|Saves:||Fort +3, Ref +3, Will +0|
|Abilities:||Str 11, Dex 12, Con 13, Int 6, Wis 11, Cha 10|
|Organization:||Solitary or herd (up to 12)|
|Advancement:||2-5 HD (Tiny), 6-8 HD (Small)|
Egg Move: Each Nidoran is born with a single special ability from the following list:
- Charm person at will as a spell-like ability
- Beat Up (Ex): Nidoran’s attacks gain +1 to hit and +1d4 damage for every ally adjacent to its target.
- Lesser confusion at will as a spell-like ability
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