|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Earth)|
|Hit Dice:||12d10+84 (150 hp)|
|Initiative:||+2 (+2 Dex)|
|Armor Class:||24 (+2 dexterity, +12 natural), touch 12, flat-footed 22|
|Attack:||Bite +14 melee (1d6+3 plus poison) or Poison Dart +14 ranged (1d3 plus poison, 30 ft. increment)|
|Full Attack:||Bite +14 melee (1d6+3 plus poison) or Poison Dart +14 ranged (1d3 plus poison, 30 ft. increment)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Poison, Poison Darts, Fire Punch, Earthquake, Body Slam, Stone Edge|
|Special Qualities:||Poison Point, Egg Move, Substitute, Sandstorm|
|Saves:||Fort +17, Ref +13, Will +11|
|Abilities:||Str 15, Dex 14, Con 23, Int 10, Wis 19, Cha 18|
|Feats:||Improved Toughness, Iron Will, Ability Focus (Poison),|
|Organization:||Solitary or posse (up to 4)|
|Advancement:||13-16 HD (Medium), 17-20 HD (Large)|
Poison: Injury, Fortitude DC 24, initial damage 2d6 Con and Nauseated 1 minute, secondary damage 3d6 Con. The DC is Constitution-based.
Poison Darts (Ex): Nidoqueen can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.
Fire Punch (Su): Once per 3 rounds, as a Standard action, Nidoqueen may make a Fire Punch attack. This is a slam that deals 1d4+3 damage, plus 1d6 Fire damage per hit die. Additionally, the target must pass a DC 18 Reflex save or catch fire, taking 2d6 Fire damage per round. The DC is Strength-based.
Egg Move: Nidoqueen inherits the special power it had as a Nidorina:
- Charm Person -> charm monster at will as a spell-like ability
- Beat Up (Ex): Nidoqueen and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
- Lesser Confusion -> confusion at will as a spell-like ability
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