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Nidoqueen (3.5e Monster)

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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/29/2010
Status: Complete
Editing: Spelling and Grammar only
031Nidoqueen

Nidoqueen from Fire Red/Leaf Green

Nidoqueen
Size/Type: Medium Magical Beast (Earth)
Hit Dice: 12d10+84 (150 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 24 (+2 dexterity, +12 natural), touch 12, flat-footed 22
Base Attack/Grapple: +12/+14
Attack: Bite +14 melee (1d6+3 plus poison) or Poison Dart +14 ranged (1d3 plus poison, 30 ft. increment)
Full Attack: Bite +14 melee (1d6+3 plus poison) or Poison Dart +14 ranged (1d3 plus poison, 30 ft. increment)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Poison Darts, Fire Punch, Earthquake, Body Slam, Stone Edge
Special Qualities: Poison Point, Egg Move, Substitute, Sandstorm
Saves: Fort +17, Ref +13, Will +11
Abilities: Str 15, Dex 14, Con 23, Int 10, Wis 19, Cha 18
Skills:
Feats: Improved Toughness, Iron Will, Ability Focus (Poison),

Great Fortitude, Lightning Reflexes

Environment: Temperate plains
Organization: Solitary or posse (up to 4)
Challenge Rating: 11
Treasure: Standard.
Alignment: Neutral
Advancement: 13-16 HD (Medium), 17-20 HD (Large)
Level Adjustment:


Description::The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.

Combat Edit

Poison: Injury, Fortitude DC 24, initial damage 2d6 Con and Nauseated 1 minute, secondary damage 3d6 Con. The DC is Constitution-based.

Poison Darts (Ex): Nidoqueen can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

Poison Point (Ex): Anyone who strikes a Nidoqueen with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

Substitute (Sp): Nidoqueen can cast mirror image at will and simulacrum once per day. Caster level equals hit dice.

Fire Punch (Su): Once per 3 rounds, as a Standard action, Nidoqueen may make a Fire Punch attack. This is a slam that deals 1d4+3 damage, plus 1d6 Fire damage per hit die. Additionally, the target must pass a DC 18 Reflex save or catch fire, taking 2d6 Fire damage per round. The DC is Strength-based.

Earthquake (Sp): Nidoqueen can cast earthquake (CL 12) once per 4 rounds.

Body Slam (Ex): If Nidoqueen successfully damages a foe with a grapple attack, they must make a Fortitude save (DC = Grapple check) or be stunned for 1d4 rounds.

Stone Edge (Su): Nidoqueen can cast spike stones at will.

Sandstorm (Su): As a Standard action, Nidoqueen can summon a sandstorm, as per the sandstorm[1] spell.

Egg Move: Nidoqueen inherits the special power it had as a Nidorina:

  • Charm Person -> charm monster at will as a spell-like ability
  • Beat Up (Ex): Nidoqueen and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
  • Lesser Confusion -> confusion at will as a spell-like ability

ReferencesEdit

  1. Sandstorm

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