Wikia

Dungeons and Dragons Wiki

Nidoking (3.5e Monster)

Talk0
9,567pages on
this wiki
Revision as of 22:45, March 29, 2010 by Quantumboost (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/29/2010
Status: Complete
Editing: Spelling and Grammar only
034Nidoking

Nidoking from Fire Red/Leaf Green

Nidoking
Size/Type: Medium Magical Beast (Earth)
Hit Dice: 12d10+60 (126 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 23 (+1 dexterity, +12 natural), touch 11, flat-footed 22
Base Attack/Grapple: +12/+17
Attack: Gore +17 melee (1d6+7, 19-20/x4) or Poison Dart +13 ranged (1d3 plus poison, 30 ft. increment)
Full Attack: Gore +17 melee (1d6+7, 19-20/x4) or Poison Dart +13 ranged (1d3 plus poison, 30 ft. increment)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Poison Darts, Flamethrower, Earthquake, Megahorn, Stone Edge
Special Qualities: Poison Point, Egg Move, Substitute, Sandstorm
Saves: Fort +12, Ref +9, Will +10
Abilities: Str 21, Dex 12, Con 19, Int 10, Wis 17, Cha 20
Skills:
Feats: Improved Toughness, Iron Will, Ability Focus (Poison), Power Attack, Ability Focus (Flamethrower)
Environment: Temperate plains
Organization: Solitary or posse (up to 4)
Challenge Rating: 11
Treasure: Standard.
Alignment: Neutral
Advancement: 13-16 HD (Medium), 17-20 HD (Large)
Level Adjustment:


Description::The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.

Combat Edit

Poison: Injury, Fortitude DC 22, initial damage 2d6 Con and Nauseated 1 minute, secondary damage 3d6 Con. The DC is Constitution-based.

Poison Darts (Ex): Nidoking can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

Poison Point (Ex): Anyone who strikes a Nidoking with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

Substitute (Sp): Nidoking can cast mirror image at will and simulacrum once per day.

Flamethrower (Su): A Nidoking's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Nidoking's Charisma modifier + ½ Nidoking's Hit Dice. Nidoking may not use Flamethrower for d4 +1 rounds after having used it. The Sample Nidoking's Flamethrower attack inflicts 12d6 fire damage with a save DC of 21.

Earthquake (Sp): Nidoking can cast earthquake (caster level equals hit dice) once per 4 rounds.

Megahorn (Ex): Nidoking's gore attack is treated as though it has Augment Critical and Improved Natural Attack.

Stone Edge (Su): Nidoking can cast spike stones at will.

Sandstorm (Su): As a Standard action, Nidoking can summon a sandstorm, as per the sandstorm[1] spell.

Egg Move: Nidoking inherits the special power it had as a Nidorino:

  • Charm Person -> charm monster at will as a spell-like ability
  • Beat Up (Ex): Nidoking and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
  • Lesser Confusion -> confusion at will as a spell-like ability

ReferencesEdit

  1. Sandstorm

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters

Around Wikia's network

Random Wiki