|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Earth)|
|Hit Dice:||12d10+60 (126 hp)|
|Initiative:||+1 (+1 Dex)|
|Armor Class:||23 (+1 dexterity, +12 natural), touch 11, flat-footed 22|
|Attack:||Gore +17 melee (1d6+7, 19-20/x4) or Poison Dart +13 ranged (1d3 plus poison, 30 ft. increment)|
|Full Attack:||Gore +17 melee (1d6+7, 19-20/x4) or Poison Dart +13 ranged (1d3 plus poison, 30 ft. increment)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Poison, Poison Darts, Flamethrower, Earthquake, Megahorn, Stone Edge|
|Special Qualities:||Poison Point, Egg Move, Substitute, Sandstorm|
|Saves:||Fort +12, Ref +9, Will +10|
|Abilities:||Str 21, Dex 12, Con 19, Int 10, Wis 17, Cha 20|
|Feats:||Improved Toughness, Iron Will, Ability Focus (Poison), Power Attack, Ability Focus (Flamethrower)|
|Organization:||Solitary or posse (up to 4)|
|Advancement:||13-16 HD (Medium), 17-20 HD (Large)|
Description::The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.
Poison: Injury, Fortitude DC 22, initial damage 2d6 Con and Nauseated 1 minute, secondary damage 3d6 Con. The DC is Constitution-based.
Poison Darts (Ex): Nidoking can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.
Flamethrower (Su): A Nidoking's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Nidoking's Charisma modifier + ½ Nidoking's Hit Dice. Nidoking may not use Flamethrower for d4 +1 rounds after having used it. The Sample Nidoking's Flamethrower attack inflicts 12d6 fire damage with a save DC of 21.
Egg Move: Nidoking inherits the special power it had as a Nidorino:
- Charm Person -> charm monster at will as a spell-like ability
- Beat Up (Ex): Nidoking and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
- Lesser Confusion -> confusion at will as a spell-like ability
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