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|aura1=Shroud of Souls |
|aura1=Shroud of Souls |
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|aurakeyword1=Cold, Necrotic |
|aurakeyword1=Cold, Necrotic |
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− | |aurarange1= |
+ | |aurarange1=5 |
|auraeffect1=any living creature that starts its turn within the aura takes 10 cold and necrotic damage; bright light becomes dim light, and dim light becomes darkness in the aura; attacks that have the radiant keyword made by or against creatures within the aura take a -1 penalty to attack and damage rolls. |
|auraeffect1=any living creature that starts its turn within the aura takes 10 cold and necrotic damage; bright light becomes dim light, and dim light becomes darkness in the aura; attacks that have the radiant keyword made by or against creatures within the aura take a -1 penalty to attack and damage rolls. |
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|aura2= |
|aura2= |
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|reflex=29 |
|reflex=29 |
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|will=29 |
|will=29 |
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− | |immune/resist/vulnerable= '''Immune''' disease, necrotic, poison; '''Resist''' insubstantial; '''Vulnerable''' 10 radiant |
+ | |immune/resist/vulnerable= '''Immune''' disease, necrotic (see Necrotic Entity), poison; '''Resist''' insubstantial; '''Vulnerable''' 10 radiant |
|savingthrows=+5 |
|savingthrows=+5 |
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|speed=fly 8 (hover); phasing |
|speed=fly 8 (hover); phasing |
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|action=Standard; At-Will |
|action=Standard; At-Will |
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|recharge='''Recharge''' {{3}}{{4}}{{5}}{{6}} or when first blooded |
|recharge='''Recharge''' {{3}}{{4}}{{5}}{{6}} or when first blooded |
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− | |keywords= |
+ | |keywords=Charm, Necrotic |
|effect=''Attack:'' Ranged 10; +18 vs. Will |
|effect=''Attack:'' Ranged 10; +18 vs. Will |
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''Hit:'' The target is stunned (save ends). |
''Hit:'' The target is stunned (save ends). |
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''First Failed Save:'' The target is dominated instead of stunned (save ends). |
''First Failed Save:'' The target is dominated instead of stunned (save ends). |
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− | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes |
+ | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its healing surge value. |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|name=Siphon Soul |
|name=Siphon Soul |
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|action=Standard |
|action=Standard |
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− | |recharge='''Recharge''' {{4}}{{5}}{{6}} or when first blooded |
+ | |recharge='''Recharge''' {{4}}{{5}}{{6}} or when first blooded, and again when reduced to 0 hit points |
|keywords=Cold, Necrotic |
|keywords=Cold, Necrotic |
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− | |effect=''Attack:'' Close burst |
+ | |effect=''Attack:'' Requires Shroud of Souls to be active; Close burst 5 (each living creature in burst); +18 vs. Fortitude |
''Hit:'' 1d4 + 7 cold and necrotic damage. The target loses a healing surge and is immobilized until the end of Necrus' next turn. If the target has no healing surges left, it takes cold and necrotic damage equal to its healing surge value, and is immobilized and weakened until the end of Necrus' next turn. |
''Hit:'' 1d4 + 7 cold and necrotic damage. The target loses a healing surge and is immobilized until the end of Necrus' next turn. If the target has no healing surges left, it takes cold and necrotic damage equal to its healing surge value, and is immobilized and weakened until the end of Necrus' next turn. |
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+ | |||
+ | ''Special:'' When first bloodied or reduced to 0 hit points, Necrus can use this power once as a free action. |
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}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|recharge= |
|recharge= |
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|keywords= |
|keywords= |
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− | |effect=Each time an attack by Necrus causes a target to lose a healing surge, or the target would lose a healing surge but has no healing surges left, Necrus gains a soul shard. Necrus can expend a soul shard to |
+ | |effect=Each time an attack by Necrus causes a target to lose a healing surge, or the target would lose a healing surge but has no healing surges left, Necrus gains a soul shard. Necrus can expend a soul shard to gain a +2 bonus to any roll as no action, or regain 20 hit points as a free action. Any excess hit points regained in this way become temporary hit points. Necrus can recharge a power as a free action by spending a number of soul shards equal to that power's smallest recharge dice minus 1. |
+ | }} |
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+ | {{4e Creature Power |
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+ | |type=Trait |
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+ | |name=Necrotic Absorption |
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+ | |action= |
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+ | |recharge= |
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+ | |keywords= |
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+ | |effect=Whenever Necrus would be dealt necrotic damage, he instead regains hit points equal to the damage that would have been dealt. Any excess hit points regained in this way become temporary hit points. |
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}} |
}} |
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{{4e Creature Bottom |
{{4e Creature Bottom |
Latest revision as of 19:57, 14 September 2010
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