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|xp=5,000 |
|xp=5,000 |
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|initiative=+18 |
|initiative=+18 |
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− | |senses=+15; darkvision, |
+ | |senses=+15; darkvision, blindsight 10 (living creatures only) |
|aura1=Shroud of Souls |
|aura1=Shroud of Souls |
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|aurakeyword1=Cold, Necrotic |
|aurakeyword1=Cold, Necrotic |
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− | |aurarange1= |
+ | |aurarange1=5 |
|auraeffect1=any living creature that starts its turn within the aura takes 10 cold and necrotic damage; bright light becomes dim light, and dim light becomes darkness in the aura; attacks that have the radiant keyword made by or against creatures within the aura take a -1 penalty to attack and damage rolls. |
|auraeffect1=any living creature that starts its turn within the aura takes 10 cold and necrotic damage; bright light becomes dim light, and dim light becomes darkness in the aura; attacks that have the radiant keyword made by or against creatures within the aura take a -1 penalty to attack and damage rolls. |
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|aura2= |
|aura2= |
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|reflex=29 |
|reflex=29 |
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|will=29 |
|will=29 |
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− | |immune/resist/vulnerable= ''Immune |
+ | |immune/resist/vulnerable= '''Immune''' disease, necrotic (see Necrotic Entity), poison; '''Resist''' insubstantial; '''Vulnerable''' 10 radiant |
|savingthrows=+5 |
|savingthrows=+5 |
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|speed=fly 8 (hover); phasing |
|speed=fly 8 (hover); phasing |
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|recharge= |
|recharge= |
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|keywords=Necrotic, Psychic |
|keywords=Necrotic, Psychic |
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− | |effect=''Attack:'' Ranged |
+ | |effect=''Attack:'' Ranged 10; +18 vs. Will |
− | ''Hit:'' 1d4+7 necrotic and psychic damage, and the target is dazed (save ends). |
+ | ''Hit:'' 1d4 + 7 necrotic and psychic damage. The target takes a -2 penalty to its Will defense, a -2 penalty to saving throws against powers that target its Will defense, and the target is dazed (save ends all). |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|name=Seize the Soul |
|name=Seize the Soul |
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|action=Standard; At-Will |
|action=Standard; At-Will |
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+ | |recharge='''Recharge''' {{3}}{{4}}{{5}}{{6}} or when first blooded |
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⚫ | |||
− | |keywords= |
+ | |keywords=Charm, Necrotic |
− | |effect=''Attack:'' Ranged |
+ | |effect=''Attack:'' Ranged 10; +18 vs. Will |
''Hit:'' The target is stunned (save ends). |
''Hit:'' The target is stunned (save ends). |
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''First Failed Save:'' The target is dominated instead of stunned (save ends). |
''First Failed Save:'' The target is dominated instead of stunned (save ends). |
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− | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes |
+ | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its healing surge value. |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|name=Wave of Terror |
|name=Wave of Terror |
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|action=Standard |
|action=Standard |
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− | |recharge={{4}}{{5}}{{6}} or when first blooded |
+ | |recharge='''Recharge''' {{4}}{{5}}{{6}} or when first blooded |
|keywords=Fear, Necrotic, Psychic |
|keywords=Fear, Necrotic, Psychic |
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|effect=''Attack:'' Close Blast 5; +18 vs. Will |
|effect=''Attack:'' Close Blast 5; +18 vs. Will |
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− | ''Hit:'' 1d10+7 necrotic and psychic damage. The target must make two run actions on its next turn, and each square it moves on its next turn must be further from Necrus. If the target cannot move further from Necrus it stops and takes no further actions that turn. After this movement the target takes a -2 penalty to all attack rolls, is immobilized and grants combat advantage (save ends all). |
+ | ''Hit:'' 1d10 + 7 necrotic and psychic damage. The target must make two run actions on its next turn, and each square it moves on its next turn must be further from Necrus. If the target cannot move further from Necrus it stops and takes no further actions that turn. After this movement the target takes a -2 penalty to all attack rolls, is immobilized and grants combat advantage (save ends all). |
''Miss:'' Half damage, and the target is pushed a number of squares equal to its speed. |
''Miss:'' Half damage, and the target is pushed a number of squares equal to its speed. |
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|name=Siphon Soul |
|name=Siphon Soul |
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|action=Standard |
|action=Standard |
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− | |recharge='''Recharge''' {{4}}{{5}}{{6}} or when first blooded |
+ | |recharge='''Recharge''' {{4}}{{5}}{{6}} or when first blooded, and again when reduced to 0 hit points |
|keywords=Cold, Necrotic |
|keywords=Cold, Necrotic |
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− | |effect=''Attack:'' Close burst |
+ | |effect=''Attack:'' Requires Shroud of Souls to be active; Close burst 5 (each living creature in burst); +18 vs. Fortitude |
''Hit:'' 1d4 + 7 cold and necrotic damage. The target loses a healing surge and is immobilized until the end of Necrus' next turn. If the target has no healing surges left, it takes cold and necrotic damage equal to its healing surge value, and is immobilized and weakened until the end of Necrus' next turn. |
''Hit:'' 1d4 + 7 cold and necrotic damage. The target loses a healing surge and is immobilized until the end of Necrus' next turn. If the target has no healing surges left, it takes cold and necrotic damage equal to its healing surge value, and is immobilized and weakened until the end of Necrus' next turn. |
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+ | |||
+ | ''Special:'' When first bloodied or reduced to 0 hit points, Necrus can use this power once as a free action. |
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}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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Line 92: | Line 94: | ||
|action=Standard |
|action=Standard |
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|recharge='''Recharge''' {{6}}, when first blooded |
|recharge='''Recharge''' {{6}}, when first blooded |
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− | |keywords= |
+ | |keywords=Charm, Necrotic |
|effect=''Attack:'' Melee 1; +18 vs. Will |
|effect=''Attack:'' Melee 1; +18 vs. Will |
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''Hit:'' The target is dominated (save ends). Necrus is removed from play. |
''Hit:'' The target is dominated (save ends). Necrus is removed from play. |
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*The target uses Necrus' Intelligence, Wisdom and Charisma scores for all rolls and checks. |
*The target uses Necrus' Intelligence, Wisdom and Charisma scores for all rolls and checks. |
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*If the target takes radiant damage, it loses a possession counter and can immediately make a saving throw against this effect; the ''Each Failed Save'' effect does not trigger if the target fails this saving throw. |
*If the target takes radiant damage, it loses a possession counter and can immediately make a saving throw against this effect; the ''Each Failed Save'' effect does not trigger if the target fails this saving throw. |
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− | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its |
+ | ''Each Failed Save:'' The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its healing surge value. The target gains a possession counter, and takes a penalty to the next save against this effect equal to the total number of possession counters it has. |
''Aftereffect:'' The target is stunned (save ends). |
''Aftereffect:'' The target is stunned (save ends). |
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− | ''Effect:'' When this effect ends, Necrus reappears in an unoccupied square of his choice adjacent to the target, and the target loses all possession counters. Necrus can end this effect as a free action. If this effect kills the target, it gains hit points equal to |
+ | ''Effect:'' When this effect ends, Necrus reappears in an unoccupied square of his choice adjacent to the target, and the target loses all possession counters. Necrus can end this effect as a free action. If this effect kills the target, it gains hit points equal to its bloodied value, it gains the undead keyword, and Necrus chooses all actions for the target until the target or Necrus is killed. |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|recharge= |
|recharge= |
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|keywords=Illusion |
|keywords=Illusion |
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− | |effect=Necrus becomes invisible and silent until it attacks. This effect ends immediately, and it can't use this |
+ | |effect=Necrus becomes invisible and silent until it attacks. This effect ends immediately, and it can't use this power until the end of its next turn if it takes radiant damage. Necrus can end this effect as a free action. |
}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|keywords= |
|keywords= |
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|effect=Necrus' attacks ignore cover and superior cover. |
|effect=Necrus' attacks ignore cover and superior cover. |
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+ | }} |
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+ | {{4e Creature Power |
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+ | |type=Trait |
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+ | |name=Reaper of Souls |
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+ | |action= |
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⚫ | |||
+ | |keywords= |
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+ | |effect=Whenever Necrus kills a creature, Necrus gains a number of soul shards equal to the number of healing surges that creature had remaining, and that creature becomes a part of Necrus until Necrus is destroyed. While a part of Necrus, it can't be raised. |
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}} |
}} |
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{{4e Creature Power |
{{4e Creature Power |
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|recharge= |
|recharge= |
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|keywords= |
|keywords= |
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− | |effect=Each time an attack by Necrus causes a target to lose a healing surge |
+ | |effect=Each time an attack by Necrus causes a target to lose a healing surge, or the target would lose a healing surge but has no healing surges left, Necrus gains a soul shard. Necrus can expend a soul shard to gain a +2 bonus to any roll as no action, or regain 20 hit points as a free action. Any excess hit points regained in this way become temporary hit points. Necrus can recharge a power as a free action by spending a number of soul shards equal to that power's smallest recharge dice minus 1. |
+ | }} |
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− | *Recharges on another condition: Expend 4 soul shards. |
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+ | {{4e Creature Power |
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− | *Recharges on a 5-6: Expend 3 soul shards. |
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+ | |type=Trait |
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− | *Recharges on a 3-4: Expend 2 soul shards |
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+ | |name=Necrotic Absorption |
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− | *Recharges on a 2: Expend 1 soul shard. |
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+ | |action= |
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+ | |recharge= |
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+ | |keywords= |
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+ | |effect=Whenever Necrus would be dealt necrotic damage, he instead regains hit points equal to the damage that would have been dealt. Any excess hit points regained in this way become temporary hit points. |
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}} |
}} |
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− | <!--repeat as required--> |
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{{4e Creature Bottom |
{{4e Creature Bottom |
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|alignment=evil |
|alignment=evil |
Latest revision as of 19:57, 14 September 2010
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