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Necromancy
Level: Sorcerer/Wizard 1
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes


A weapon touched by you glows with pale blue energy. If a weapon so endowed successfully hits a foe, it causes 1 points of temporary Strength damage on a failed Fortitude save, in addition to normal weapon damage. Undead suffer no Strength loss but must make a successful Will save or flee directly away from the wielder for 1d4+1 rounds per caster level. The weapon remains charged with this spell for 1 round per caster level.

Focus: The weapon.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard

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