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'''Natural Power:''' You gain a {{I}}bonuses and penalties|bonus]] to the {{I}}damage roll|damage rolls]] of {{I}}arcane power source|arcane powers]] equal to either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]]. The bonus increases to either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] +2 or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]] +2 at 11th level and either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] +4 or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]] +4 at 21st level. You choose the {{I}}ability scores|ability score]] this ability is based on at 1st level. This choice remains throughout your character's life and cannot be changed.
 
'''Natural Power:''' You gain a {{I}}bonuses and penalties|bonus]] to the {{I}}damage roll|damage rolls]] of {{I}}arcane power source|arcane powers]] equal to either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]]. The bonus increases to either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] +2 or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]] +2 at 11th level and either your {{I}}ability scores|dexterity]] {{I}}ability modifiers|modifier]] +4 or {{I}}ability scores|intelligence]] {{I}}ability modifiers|modifier]] +4 at 21st level. You choose the {{I}}ability scores|ability score]] this ability is based on at 1st level. This choice remains throughout your character's life and cannot be changed.
   
'''Arcane Soul:''' Choose a damage type: {{I}}Acid|Acid]], {{I}}cold|cold]], {{I}}fire|fire]], {{I}}force|force]], {{I}}necrotic|necrotic]], {{I}}Poison|Poison]], {{I}}Psychic|psychic]], {{I}}Radiant|radiant]] or {{I}}thunder|thunder]]. You gain {{I}}resist|resist]] 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level.<br>
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'''Arcane Soul:''' Choose a damage type: {{I}}Acid|acid]], {{I}}cold|cold]], {{I}}fire|fire]], {{I}}force|force]], {{I}}necrotic|necrotic]], {{I}}Poison|poison]], {{I}}Psychic|psychic]], {{I}}Radiant|radiant]] or {{I}}thunder|thunder]]. You gain {{I}}resist|resist]] 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level.<br>
 
Your {{I}}arcane power source|arcane powers]] ignore any target's {{I}}resist|resistance]] to that damage type up to the value of your resistance.
 
Your {{I}}arcane power source|arcane powers]] ignore any target's {{I}}resist|resistance]] to that damage type up to the value of your resistance.
   
 
'''Arcane Shield:''' While you are conscious, you maintain a shield of magical force around you. This shield provides a +2 {{I}}bonuses and penalties|bonus]] to {{I}}AC|AC]]. If you become unconscious, your arcane shield disappears. You can restore it by taking a {{I}}short rest|short]] or {{I}}extended rest|extended rest]].
 
'''Arcane Shield:''' While you are conscious, you maintain a shield of magical force around you. This shield provides a +2 {{I}}bonuses and penalties|bonus]] to {{I}}AC|AC]]. If you become unconscious, your arcane shield disappears. You can restore it by taking a {{I}}short rest|short]] or {{I}}extended rest|extended rest]].
   
'''Natural Gift:''' At 1st level, you gain an extra 1st level sorcerer {{I}}at-will power|at-will]] {{I}}attack power|attack power]].
 
   
   

Latest revision as of 08:42, 15 February 2014

Created By
Sam Kay (talk)
Date Created: 18th April 2009
Status: Complete
Editing: Please feel free to edit constructively!


You can select Natural Magic as your spell source in place of Dragon Magic or Wild Magic.

Natural Magic[]

Magic flows through all things, and an unusually large amount of magic flows through you. The magical power that flows through you is so great that it could not be held within you, so it burst forth, revealing your magical nature. Through force of will, you channel your own innate magical power.

Natural Power: You gain a bonus to the damage rolls of arcane powers equal to either your dexterity modifier or intelligence modifier. The bonus increases to either your dexterity modifier +2 or intelligence modifier +2 at 11th level and either your dexterity modifier +4 or intelligence modifier +4 at 21st level. You choose the ability score this ability is based on at 1st level. This choice remains throughout your character's life and cannot be changed.

Arcane Soul: Choose a damage type: acid, cold, fire, force, necrotic, poison, psychic, radiant or thunder. You gain resist 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level.
Your arcane powers ignore any target's resistance to that damage type up to the value of your resistance.

Arcane Shield: While you are conscious, you maintain a shield of magical force around you. This shield provides a +2 bonus to AC. If you become unconscious, your arcane shield disappears. You can restore it by taking a short or extended rest.



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