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Created By
Ganteka Future (talk)
Date Created: 8 February 2010
Status: Tentative Completion
Editing: Formatting/Grammar/Spelling/Balance
Balance: Rogue

{{#set:Summary=The mythic beast paragon is a playable monster and gets access to the cool things available to monsters. |Length=7 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }}

{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Mythic Beast Paragon

You're a magical beast. You get cool magical beast stuff like wings and acid breath or perhaps some ferocious jaws and claws so you can leap on your prey and maul their entrails out.

Making a Mythic Beast Paragon

Mythic beast paragons usually pick up on some kind of direct combat role and really drive the point home. Mythic beast paragons are great at mauling the stuffing out of their prey. Anybody that helps them do that is a welcome boon.

Abilities: Whatever you choose to specialize in. Pick a party role and go for it if you can.

Races: This class is designed for use with the Mythic Beast (3.5e Race). However, it might work with other magical beasts. Consult with your DM first.

Alignment: Any.

Table: The Mythic Beast Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Racial Ability Score Adjustment, Archetypal Trait
2nd +2 +3 +3 +0 Supplemental Trait
3rd +3 +3 +3 +1 Archetypal Trait ×2
4th +4 +4 +4 +1 Supplemental Trait
5th +5 +4 +4 +1 Archetypal Trait ×2
6th +6/+1 +5 +5 +2 Supplemental Trait
7th +7/+2 +5 +5 +2 Archetypal Trait, Supplemental Trait

Class Skills (Skill Points::2 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),

Class Features

All of the following are class features of the mythic beast paragon.

Weapon and Armor Proficiency: Mythic beast paragons are proficient with light armor, but not with shields. They gain no additional weapon proficiencies.

Racial Ability Score Adjustment: Not all mythic beasts are the same. Some are strong while others are clever. At 1st level, a mythic beast paragon may adjust his racial ability scores. He may apply a up to 2 +2 bonuses to two different ability scores of his choice. For each +2 bonus, he must apply a −2 penalty to a different ability score of his choice. With this method, he cannot take more than +2 or less than −2 to an ability score.

Archetypal Trait: Certain traits define mythic beasts. At 1st level and every odd-numbered level, a mythic beast paragon chooses an Archetypal Trait from the list below, gaining the basic version of it. As he takes levels in mythic beast paragon, he may choose new Archetypal Traits or progress a trait he already has to the next step. An Archetypal Trait can only be taken once per level. Archetypal Traits have three steps of progression: Basic, Advanced and Full.

Ability Score Boost (Ex): The mythic beast paragon gains a bonus array to his ability scores beyond whatever he chose for his Racial Ability Score Adjustment.

1: Basic: The mythic beast paragon gets a +2 racial ability bonus to one of his ability scores. Players: Mark down on your character sheet somewhere (under feats works) which ability score received this bonus.
2: Advanced: The mythic beast paragon takes that previous +2 from the Basic level (which is why you wrote it down) and makes it a +4. He also gets another +2 bonus (be sure to write down that one also) to apply to a different ability score. Players: You should have two ability scores marked on your sheet as +4 and +2.
3: Full: The mythic beast paragon gains another +2 bonus to apply to a different ability score. Players: You should now have three different ability scores marked down on your sheet as +4, +2 and +2.

Athletics (Ex): The mythic beast paragon can run around and do crazy flips like a ninja, well, more like a ninja owlbear.

1: Basic: The mythic beast paragon gains the Run feat. The mythic beast paragon gains a +2 racial bonus on the following skills: Balance, Climb, Jump, Swim, SRD:Tumble Skill.
2: Advanced: The mythic beast paragon's racial bonus on the following skills increases to +4: Balance, Climb, Jump, Swim, SRD:Tumble Skill.
3: Full: The mythic beast paragon gains a swim speed of 30 feet as well as a climb speed of 30 feet. In addition, the mythic beast paragon increases his racial bonus on Swim and Climb to +8. He may take 10 on these skills even when threatened.

Fancy Tail (Ex): The mythic beast paragon has a special tail. He can use it like a weapon. It might be a whip-like tail or it might be a snake.

1: Basic: The mythic beast paragon's tail counts as a two-handed Natural Born Weapon. Upon taking this trait, the player must choose if the damage type dealt will be nonlethal, bludgeoning, piercing or slashing.
2: Advanced: The mythic beast paragon's tail gains some kind of toxic sting. The when the mythic beast paragon makes a successful tail attack, he may employ his toxin. His target must make a Fortitude save (DC 10 + 1/2 the mythic beast paragon's HD + the mythic beast paragon's Constitution modifier) or take 1d2 ability damage. Upon taking this trait, the player must choose if the ability damage dealt will be Strength, Dexterity or Constitution. He can deliver a dose of toxin once per minute. The toxin loses potency quickly, dealing no secondary damage and becomes inert 1 minute after leaving the mythic beast's body.
3: Full: The mythic beast paragon's tail shoots its toxic whatever at a range of 30 feet. The mythic beast paragon can make a ranged touch attack to deliver a dose of his toxin. His toxin now deals 1d4 ability damage.

Tail

Simple Two-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 2d4
Critical: ×3
Range Increment:
Weight2: — lbs
Type3: Nonlethal, Bludgeoning, Piercing, Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Training (Ex): The mythic beast paragon has undergone rigorous, if boring, combat training.

1: Basic: The mythic beast paragon may select a Fighter Bonus Feat for which he meets the prerequisites.
2: Advanced: Again, the mythic beast paragon may select another Fighter Bonus Feat that for which he meets the prerequisites.
3: Full: Again, the mythic beast paragon may select another Fighter Bonus Feat that for which he meets the prerequisites.

Wings (Ex): The mythic beast paragon grows a pair of really sweet wings. Or maybe the wings are really lame, it's your call.

1: Basic: A mythic beast paragon can glide. When capable, his wings enable him to negate damage from a fall of any height and allow 15 feet of forward travel for every 5 feet of descent. Mythic beast paragons glide at a speed of 30 feet with poor maneuverability. If a mythic beast paragon's maneuverability improves, he still can't hover while gliding. A mythic beast paragon can't glide while carrying a medium or heavy load. If a mythic beast paragon becomes unconscious or helpless while in midair, his wings unfurl and hold in their gliding position. The mythic beast paragon descends in a fluttering spiral and takes only 1d6 falling damage, no matter the actual falling distance.
2: Advanced: The mythic beast paragon's glide speed improves to 40 feet with average maneuverability.
3: Full: The mythic beast paragon gains a fly speed of 60 feet with good maneuverability.

Supplemental Trait: Some traits don't define a mythic beast paragon, but they do add to his repertoire. At 2nd level and every even-numbered level (and 7th level), a mythic beast paragon may choose one of the Supplemental Traits from below. Supplemental Traits can each be taken only once.

Battle Horns (Ex): A mythic beast paragon gains horns as a primary natural weapon. The horns deal 1d8 piercing damage. When making a charge attack with these horns, they deal ×4 damage on a critical hit.

Breath Weapon (Su): "FWOOOOM!" A mythic beast paragon gains a breath weapon usable as a swift action that deals 1d6 of either acid, cold, electricity and fire damage per 2 HD in a 30 foot cone or a 60 foot line (5 feet wide). Creatures caught in the area are allowed a Reflex save for half damage (DC 10 + 1/2 mythic beast paragon’s HD + mythic beast paragon’s Con modifier). The damage type and area of effect are chosen at the time of gaining this ability. This breath weapon is usable every 1d4 rounds.

Civilized (Ex): A mythic beast learns to speak 3 additional languages as bonus languages as well as a +2 racial bonus on Bluff, Diplomacy, Gather Information and Knowledge (local) skill checks.

Elemental Resilience (Ex): A mythic beast paragon is likely to be surviving in super-hot arid deserts, or frickin' cold winters with naught but his hide to protect him. He charges through fires in burning buildings, scaring the crap out of his opponents in the process. He's a tough dude. Mythic beast paragons gain energy resistance 3 for acid, cold, electricity and fire damage.

Keen Senses (Ex): All the better to smell, see and hear you, my dear. A mythic beast gains the Scent ability. His Darkvision extends out to 120 feet. He gains a +4 racial bonus on Listen checks.

Monstrous Feat (Ex): A mythic beast may instead choose a Monstrous Feat for which he meets the prerequisites as a bonus feat.

Rugged Pelt (Ex): A mythic beast paragon gains +2 natural armor for being totally rugged.

Pounce Attack (Ex): "Rarrrrrr!" When a mythic beast paragon makes a charge, he can follow with a full attack.

Terrifying Maw (Ex): Oh man, look at the jaws on that thing! A mythic beast's natural born weapon bite attack now deals damage as though it were a two-handed weapon. He applies Strength-and-a-half to attack and damage for his bite. He's also really scary and gains a +2 racial bonus on Intimidate checks.

Tricksy (Ex): Oh those tricksy mythic beasts. His skill points per mythic beast paragon level increase from "2 + Int modifier per level, ×4 at 1st level" to "6 + Int modifier per level, ×4 at 1st level". In addition, he chooses 4 of the following skills to become class skills in all his classes:

Bluff, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Gather Information, Handle Animal, Heal, Knowledge (any, taken individually), Perform, Profession, Sense Motive, Sleight of Hand, Use Rope.

Tank (Ex): Stout like tempered steel! The mythic beast paragon gains +2 HP per level. Certainly not exciting, but hopefully enough to keep him in combat another round.

Campaign Information

Mythic beast paragons vary too much to just say "hey, this is how they work in your game". Often times, mythic beast paragons are a unique beast that doesn't have a big population of similar monsters that all hang out, breed and wreck up the joint on weekdays.

Mythic beast paragons, much like PCs and other heroes, villains, lords and adventurers, are talked about in local stories and legends. If PCs want to learn about them, it should likely be on a case-by-case basis.

Mythic beasts like to eat, and sleep, and do stuff beasts like to do. However, most are pretty sharp in the head too, and might require some mental stimulation, like going to a library or riddling with hapless adventurers.

Mythic beast paragons that aren't PCs are likely to be hunted by PCs. If the mythic beast is particularly buff, it might be a contact for information, most likely a plot point. Mythic beasts are just cool like that.

Playing a Mythic Beast Paragon

If you're playing as a mythic beast, and need some help getting into the mood of roleplaying as a sweet monster, do some research on classic monsters in literature and myth. A good source of inspiration will really help drive home the fact that you are awesome, and not just the party pet, unless, you are the party pet, but that still doesn't mean you can't wreck up the place and hold your own.



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