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Mythic Beast (3.5e Race)

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Created By
Ganteka Future (talk)
Date Created: 8 February 2010
Status: Tentative Completion/Needs Review
Editing: Please feel free to edit constructively!


Mythic BeastEdit

Summary::Mutable flavor and options to create a variety of quadrupedal mythic beasts as playable characters.

The mythic beast is intended for use with the Mythic Beast Paragon (3.5e Racial Paragon Class).

The mythic beast isn't simply a single race. It's open-flavor, allowing DMs and players to create unique monsters and characters without having to worry about writing up new mechanics all the time and testing them out. A flying, horned, blue gorilla that belches ice breath is easily possible with the mythic beast race and mythic beast racial paragon class, all without even going into feats or templates. Below, you'll find the basic starting racial traits for a mythic beast.

For recording the racial flavor of your specific mythic beast, simply make a sub-page to this article and link it below.

General InformationEdit

While the mythic beast race encourages creativity among DMs and players in character and NPC design, it has its limitations. You may be able to create what you want, but the character will make more sense when built within the reason of the mechanics presented below. Your character is treated the same stats-wise if you decide to make a "wolf" or a "centipede".

Mythic beasts typically have limbs (for their claws), none of which have "hands" that can manipulate objects in combat. Though these limbs might be able to grab something like a potion out of a pouch and drink it. Mythic beasts are also non-humanoid in form but might have humanoid traits or behavior. Despite the mechanics using "quadrupedal" as a reference point, you are not limited to four limbs to balance on. You could be a stout biped (like a dwarf) or a wriggling ball of tentacles.

The general rule here is, your flavor doesn't grant you mechanical benefits.

Racial TraitsEdit

Racial Ability Adjustments::None

Feral Strike WeaponsEdit

Lacking hands to grasp weapons in combat, a mythic beast typically uses his feral strike weapons. Each mythic beast is treated as having any two of either a claw, slap or talon as well as one bite. A mythic beast may designate any of his "one-handed" or "light" feral strike weapons as being in his "main hand" or "off-hand". He may change which feral strike weapon designations once per round as a free action. The mythic beast cannot be disarmed of these weapons. These weapons can be sundered as normal, becoming unusable when reduced to 0 HP. He can regain use of his feral strike weapons in several ways:

  • Any healing that restores ability damage restores an equal number of HP to his feral strike weapons.
  • Any healing that he receives while at his maximum total of HP goes to his feral strike weapons. He may choose to divide the HP among his feral strike weapons to heal how he chooses.

Bite

Simple Light Melee

Cost: — gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: ×2
Range Increment:
Weight2: — lbs
Type3: Slashing and Piercing and Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Claw

Exotic One-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: ×2
Range Increment:
Weight2: — lbs
Type3: Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Slap

Exotic One-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: ×2
Range Increment:
Weight2: — lbs
Type3: Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Talon

Exotic One-Handed Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: ×2
Range Increment:
Weight2: — lbs
Type3: Piercing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.



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