Becoming a Mystic of the OrbEdit

A mystic of the orb is a man who veiws reality as being perfectly balanced, perfectly smooth, and perfect in motion. Mystics of the orb believe whole-heartedly in fate, believing that even the most chaotic and destructive events were meant to happen, and that no matter the damage done, reality will always compensate, maybe not in the same lifetime, but it will balance itself eventually. These mystics tends to be incrediblly calm and almost overly-friendly in even the most dangerous situations.

Entry Requirements
Base Attack Bonus: +3.
Skills: Concentration 10 ranks, Knowledge (Nature) 10 ranks.
Spells: Ability to cast 4th-level arcane spells.

Table: The Mystic of the Orb

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Calm +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Solid Mind +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Curve +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier per level)
Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge (Nature) (Int), Listen (Wis), Search (Int), Spellcraft (Int).

Class FeaturesEdit

All of the following are class features of the mystic of the orb

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a mystic of the orb, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Calm (Ex): In order for a man to begin walking down the road of the mystic of the orb, he must first come to realize that everything that happens was meant to happen. With this realization the mystic learns not to fear things that happen around him, for if something must come to pass, then it must come to pass. At first level a mystic of the orb become immune to all fear effects.

Solid Mind (Ex): As a mystic of the orb watches the world and beholds it's odd perfection in balance, his faith in reality grows stronger, and with it his willpower and focus become more and more unbreakable. A second level a mystic of the orb gains a bonus to all Concentration equal to half his character level.

Curve (Ex): Eventually a mystic of the orb learns to see the way the world balances itself, and at the same time realizes that the whole of reality rests upon a great curve, and he learns to manipulate this curve to his advantage. At third level, the mystic may ignore all forms of concealment or any other condition that provides the target with some percentage of miss chance. Additionally, the mystic may add 20 ft. to the reach of any spell he casts.

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