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Mystic (3.5e Prestige Class)/Becoming a Mystic of the Mask

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Becoming a Mystic of the MaskEdit

Mystics of the mask are men who veiw the world as a great facade, and who believe that just because something isn't true, it doesn't mean that it won't have an effect on the world. These mystic focus themselves upon weaving the false into the true, and hiding their own weaknesses, interweaving themselves forever into the dance of life. Mystics of the mask tend to be extremely confident and crafty individuals, drawing conviction from their pasttime of weaving the beliefs of others to their own designs.

Entry Requirements
Skills: Bluff 10 ranks, Disguise 10 ranks.
Feats: Deceitful, Mind Over Body, Persuasive
Spells: Ability to cast 4th-level arcane spells.

Table: The Mystic of the Mask

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Shroud +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Guise +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Reveal +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier per level)
Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Hide (Dex), Move Silently (Dex), Sense Motive (Wis), Spot (Wis).

Class FeaturesEdit

All of the following are class features of the mystic of the mask.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a mystic of the mask, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Shroud (Ex): As a man beings to walk down the path of the mystic of the mask, he begins to see the world in a new light, seeing the curtains that are drawn over everything in life, and he learns to manipulate these curtains to his advantage. At first level the mystic gains a +2 bonus on all bluff, disguise, forgery, hide, move silently, and sense motive checks.

Guise (Ex): As the mystic discovers the way different things in this world are hidden, he learns to better hide himself. At second level the mystic gains a bonus on all saves made against spells of the divination school equal to half of his character level.

Reveal (Ex): As a mystic of the mask begins to see the shrouds that conceal the purest truths in this life, he gains the ability to pull away these shrouds, revealing the power of truth. At third level a mystic of the mask can force a single reroll on any attack roll, saving throw, or skill check made within 100 ft. of him a number of times per day equal to his caster level divided by 3 (round down).

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