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− | {{DnD Racial Paragon Class Infobox |
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+ | |author_name=Genowhirl |
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− | |imgcaption=A mummy paragon warrior. |
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− | |authors=[[User:Genowhirl|Genowhirl]] |
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− | |dateadopted= |
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|status=Complete |
|status=Complete |
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|editing=Spelling and grammar welcome. |
|editing=Spelling and grammar welcome. |
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− | |type=Spellcasting, combat focused |
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}} |
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+ | {{3.5e Class Semantic |
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+ | }} |
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==Mummy Paragon== |
==Mummy Paragon== |
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− | {| class=" |
+ | {| class="zebra d20" |
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− | <div>{{ |
+ | <div>{{Anchor|Table: The Mummy Paragon}}</div> |
Hit Die: d12 |
Hit Die: d12 |
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] |
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] |
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⚫ | |||
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|1st|| class="left" | +0 || +2 || +0 || +2 |
|1st|| class="left" | +0 || +2 || +0 || +2 |
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| class="left" | [[#Bestow Curse|Bestow Curse]], [[#Improved Preservation|Improved Preservation]] |
| class="left" | [[#Bestow Curse|Bestow Curse]], [[#Improved Preservation|Improved Preservation]] |
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| +1 Divine Spellcasting |
| +1 Divine Spellcasting |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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|2nd|| class="left" | +1 || +3 || +0 || +3 |
|2nd|| class="left" | +1 || +3 || +0 || +3 |
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| class="left" | +2 Strength |
| class="left" | +2 Strength |
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| +1 Divine Spellcasting |
| +1 Divine Spellcasting |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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|3rd|| class="left" | +2 || +3 || +1 || +3 |
|3rd|| class="left" | +2 || +3 || +1 || +3 |
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| class="left" | [[#Beetle Discorporation|Beetle Discorporation]] |
| class="left" | [[#Beetle Discorporation|Beetle Discorporation]] |
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| +1 Divine Spellcasting |
| +1 Divine Spellcasting |
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| colspan="42" class="skill" | |
| colspan="42" class="skill" | |
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'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> |
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> |
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'''Weapon and Armor Proficiency:''' The Mummy Paragon gains no new armor or weapon proficiencies. |
'''Weapon and Armor Proficiency:''' The Mummy Paragon gains no new armor or weapon proficiencies. |
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− | '''{{ |
+ | '''{{Anchor|Spellcasting}}:''' Levels of Mummy Paragon stack with an existing divine spellcasting class. If the Mummy has no previous divine spellcasting, he instead gains +1 BAB at first level, and then 10 bonus hit points each on levels 2 and 3. |
− | '''''{{ |
+ | '''''{{Anchor|Bestow Curse}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Mummy Paragons learn ancient invectives which carry magical weight. They gain ''[[SRD:Bestow Curse|Bestow Curse]]'' as a spell-like ability. |
− | '''{{ |
+ | '''{{Anchor|Improved Preservation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Mummy Paragon gets even tougher. Each class level, his natural armor bonus increases by 2. |
− | '''{{ |
+ | '''{{Anchor|Ability Boost}}:''' The Mummy Paragon gains +2 Str. |
− | '''{{ |
+ | '''{{Anchor|Beetle Discorporation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a full-round action, the Mummy Paragon may dissolve into a cloud of insects, such as scarabs or locusts. This is identical in all ways except visually to ''[[SRD:Gaseous Form (Spell)|gaseous form]]'' and has a caster level equal to character level. Reforming is also a full-round action. |
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Characters with ranks in Knowledge (Religion or History) can research Mummy Paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. |
Characters with ranks in Knowledge (Religion or History) can research Mummy Paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. |
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− | {| class=" |
+ | {| class="zebra d20" |
|+ Knowledge (Religion or History) |
|+ Knowledge (Religion or History) |
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! DC || class="left" | Result |
! DC || class="left" | Result |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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| 5 || class="left" | Ancient tombs in strange places are guarded by terrifically strong and implacable undead. |
| 5 || class="left" | Ancient tombs in strange places are guarded by terrifically strong and implacable undead. |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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| 10 || class="left" | These undead guardians are carefully preserved, and then animated in terrible rituals. The preservation, however, makes them flammable. |
| 10 || class="left" | These undead guardians are carefully preserved, and then animated in terrible rituals. The preservation, however, makes them flammable. |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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| 15 || class="left" | There seems to be three grades of mummies--the ordinary guards, the commanders of the guards (who are their best), and the Mummy Lords. |
| 15 || class="left" | There seems to be three grades of mummies--the ordinary guards, the commanders of the guards (who are their best), and the Mummy Lords. |
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+ | |- |
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− | |- class="{{Odd-Even}}" |
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| 20 || class="left" | Mummies are truly implacable, never ceasing in pursuit of intruders and easily able to crush the life out of someone with their iron grip. Also, a mummy can inflict a terrible and often fatal malaise. |
| 20 || class="left" | Mummies are truly implacable, never ceasing in pursuit of intruders and easily able to crush the life out of someone with their iron grip. Also, a mummy can inflict a terrible and often fatal malaise. |
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− | {{ |
+ | {{3.5e Racial Paragon Classes Breadcrumb}} |
{{Racial Paragon Class Wikify|March 2009}} |
{{Racial Paragon Class Wikify|March 2009}} |
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{{Racial Paragon Class Description Needed|March 2009}} |
{{Racial Paragon Class Description Needed|March 2009}} |
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{{Racial Paragon Class Stub|March 2009}} |
{{Racial Paragon Class Stub|March 2009}} |
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− | [[Category: |
+ | [[Category:3.5e]] |
[[Category:User]] |
[[Category:User]] |
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[[Category:Class]] |
[[Category:Class]] |
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[[Category:Tome]] |
[[Category:Tome]] |
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[[Category:Racial Paragon Class]] |
[[Category:Racial Paragon Class]] |
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− | [[Category:Combat-Focused]] |
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[[Category:Strong Spellcasting]] |
[[Category:Strong Spellcasting]] |
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[[Category:Divine Spellcasting]] |
[[Category:Divine Spellcasting]] |
Revision as of 13:33, 9 September 2009
Genowhirl (talk) | |
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Date Created: | |
Status: | Complete |
Editing: | Spelling and grammar welcome. |
{{#set:Summary=The Mummy Paragon is an exceptionally tough mummy. }}
Mummy Paragon
Mummy Paragons are, not to put too fine a point on it, the mummy's mummy. They are the strongest, toughest guards and the best clerics among mummies.
Making a Mummy Paragon
To become a Mummy Paragon, you must first become a Mummy (3.5e Template)
The Mummy Paragon, being a mummy, has an acceptable bag of tricks. He excels at grappling and carrying, and has the hit points to handle melee combat. Furthermore, his Improved Preservation means he can end up with +8 Natural Armor--a respectable number.
Bestow Curse is useful for weakening or disabling an enemy for other party members to come along and handle.
Meanwhile, the magical side is not neglected, so the mummified priests can continue their spellcasting.
Abilities: Strength is important for guards, and Wisdom for the priests. Charisma is important to both.
Races: Humans and Elves both have made mummies, but the process works as well on other races.
Alignment: Any, but...probably leaning towards Evil.
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Bestow Curse, Improved Preservation | +1 Divine Spellcasting | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | +2 Strength | +1 Divine Spellcasting | |||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Beetle Discorporation | +1 Divine Spellcasting | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Mummy Paragon
Weapon and Armor Proficiency: The Mummy Paragon gains no new armor or weapon proficiencies.
Spellcasting: Levels of Mummy Paragon stack with an existing divine spellcasting class. If the Mummy has no previous divine spellcasting, he instead gains +1 BAB at first level, and then 10 bonus hit points each on levels 2 and 3.
Bestow Curse (Sp): Mummy Paragons learn ancient invectives which carry magical weight. They gain Bestow Curse as a spell-like ability.
Improved Preservation (Ex): The Mummy Paragon gets even tougher. Each class level, his natural armor bonus increases by 2.
Ability Boost: The Mummy Paragon gains +2 Str.
Beetle Discorporation (Su): As a full-round action, the Mummy Paragon may dissolve into a cloud of insects, such as scarabs or locusts. This is identical in all ways except visually to gaseous form and has a caster level equal to character level. Reforming is also a full-round action.
Campaign Information
Playing a Mummy Paragon
Religion: Mummies do tend to be religious. Considering how old they can be, they often worship ancient, nearly forgotten gods.
Other Classes:
Combat: The Mummy Paragon is best suited for melee combat--especially grappling. They can, however, make effective militant clerics, backing up their spellcasting with some raw strength. Also, their ability to curse enemies with a variety of weakening effects makes the Mummy Paragon a useful frontline combatant who can weaken enemies for the other party members to deal with.
Advancement: Cleric or Fighter. Some Mummy Paragons go on to become Mummy Lords.
Mummy Paragons in the World
Mummies can be incredibly ancient, which makes one in normal society a source of comedy gold, especially if he's been in seclusion for a thousand or more years.
Daily Life:
Notables: Rha-teru-khamin, Akhis
Organizations:
NPC Reactions: Fear. Hostility. Etc. Although Mummies tend to smell nice from the resin soaked into them.
Mummy Paragon Lore
Characters with ranks in Knowledge (Religion or History) can research Mummy Paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Ancient tombs in strange places are guarded by terrifically strong and implacable undead. |
10 | These undead guardians are carefully preserved, and then animated in terrible rituals. The preservation, however, makes them flammable. |
15 | There seems to be three grades of mummies--the ordinary guards, the commanders of the guards (who are their best), and the Mummy Lords. |
20 | Mummies are truly implacable, never ceasing in pursuit of intruders and easily able to crush the life out of someone with their iron grip. Also, a mummy can inflict a terrible and often fatal malaise. |
Mummy Paragons in the Game
Mummy Paragons serve as the guardians of tombs.
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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