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{{author
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{{author
 
|author_name=Genowhirl
 
|author_name=Genowhirl
 
|date_created=March 14, 2009
 
|date_created=March 14, 2009
|status=Tinkering
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|status=Complete
 
}}
 
}}
   
 
== Mummy ==
 
== Mummy ==
 
[[Summary::A 3.x Mummy Template. For level 5 or above.]]
 
[[3e Summary:: A 3.x Mummy Template. For level 5 or above.]]
 
   
 
Mummies are carefully and elaborately preserved corpses animated by a ceremony. They make quite adequate guardians of sealed places, and their extended existence and continued free will give them the freedom to become quite skilled from their constant practice. Mummies are strong and tireless, but also are a bit more clumsy and slower than they used to be.
 
Mummies are carefully and elaborately preserved corpses animated by a ceremony. They make quite adequate guardians of sealed places, and their extended existence and continued free will give them the freedom to become quite skilled from their constant practice. Mummies are strong and tireless, but also are a bit more clumsy and slower than they used to be.
   
 
=== Creating a Mummy ===
 
=== Creating a Mummy ===
 
 
'''Minimum Character Level:''' 5
 
'''Minimum Character Level:''' 5
   
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==== Size and Type ====
 
==== Size and Type ====
 
The character's type changes to Undead and the character’s former type becomes a subtype with the [Augmented] modifier. The character also gains the Dark Minded subtype.
 
The character’s type changes to Undead and the character’s former type becomes a subtype with the ‘augmented’ modifier. The character also gains the Dark Minded subtype.
 
   
 
==== Hit Dice ====
 
==== Hit Dice ====
  +
Increase all current and future hit dice to d12. Bonus hit points are now determined by Charisma instead of Constitution (see Unholy Toughness).
 
Thanks to the skillful preservation, the Mummy's current rolled hit points remain unchanged. However, his bonus hit points are now determined by his Charisma bonus instead of his Constitution, and his total hit points are recalculated accordingly (See Unholy Toughness).
 
 
All future hit dice are d12s
 
   
 
==== Speed ====
 
==== Speed ====
 
 
The Mummy's base speed is unchanged.
 
The Mummy's base speed is unchanged.
   
 
==== Armor Class ====
 
==== Armor Class ====
 
+2 Natural Armor.
 
+2 Natural Armor
 
   
 
==== Attack ====
 
==== Attack ====
 
Mummies can use manufactured weapons, but their strength and iron grip means they can manage without them in a pinch. The Mummy gains a Slam attack, with 1d8 damage for a medium-sized creature.
 
Mummies can use manufactured weapons, but their strength and iron grip means they can manage without them in a pinch. The Mummy gains a Slam attack, with 1d8 damage for a medium-sized creature. He can make iterative Slam attacks, according to his BAB.
 
 
==== Full Attack ====
 
 
As per equipment and character class.
 
   
 
==== Special Attacks ====
 
==== Special Attacks ====
 
 
'''Mummy Rot (Su):''' Supernatural disease—slam, Fortitude DC 10 + 1/2 Character Level + Charisma, incubation period 1 minute; damage 1d6 Con and 1d6 Cha.
 
'''Mummy Rot (Su):''' Supernatural disease—slam, Fortitude DC 10 + 1/2 Character Level + Charisma, incubation period 1 minute; damage 1d6 Con and 1d6 Cha.
   
Line 55: Line 41:
 
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any healing spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
 
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any healing spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
   
To eliminate mummy rot, the curse must first be broken with ''break enchantment'' or ''remove curse'' (requiring a DC 10 + 1/2 Character level + Cha bonus caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
+
To eliminate mummy rot, the curse must first be broken with ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Remove Curse|remove curse]]'' (requiring a DC 10 + {{1/2}} Character level + Cha bonus caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
   
 
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
 
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
 
   
 
==== Special Qualities ====
 
==== Special Qualities ====
 
 
'''Unholy Toughness (Ex):''' The Mummy gets his bonus HP equal to his Charisma bonus x his level.
 
'''Unholy Toughness (Ex):''' The Mummy gets his bonus HP equal to his Charisma bonus x his level.
   
 
'''Implacable (Ex):''' The Mummy can only run three times his base speed. However, he takes no penalty for carrying a Medium load, and his carrying and lifting capacity is doubled.
 
'''Implacable (Ex):''' The Mummy can only run three times his base speed. However, he takes no penalty for carrying a Medium load, and his carrying and lifting capacity is doubled.
 
'''Unstoppable (Ex):''' Thanks to his dread willpower and his deadened sense of pain, a mummy goes at things full-blast. The mummy gains a +4 bonus to grapple, trip, overrun, and bullrush maneuvers.
 
   
 
'''Flammable (Ex):''' Being a dried-out corpse soaked in resin and wrapped in bandages does tend to make you leery of an open flame. Mummies take an additional 50% damage from fire spells and effects.
 
'''Flammable (Ex):''' Being a dried-out corpse soaked in resin and wrapped in bandages does tend to make you leery of an open flame. Mummies take an additional 50% damage from fire spells and effects.
   
 
==== Abilities ====
 
==== Abilities ====
  +
+2 Str, -2 Dex. Mummies have no constitution score.
 
+4 Str, -2 Dex, loses Constitution score
 
 
==== Skills ====
 
 
One could make an argument for Mummies getting +4 to Intimidate.
 
   
 
==== Environment ====
 
==== Environment ====
 
 
Mummies are often created as guardians for structures intended to go for ages undisturbed. So old tombs and old temples, usually with a very after-life oriented culture.
 
Mummies are often created as guardians for structures intended to go for ages undisturbed. So old tombs and old temples, usually with a very after-life oriented culture.
   
 
==== Organization ====
 
==== Organization ====
 
Mummies are often found organized in warrior-groups, under the command of divine spellcasters, who may themselves be mummies.
 
Mummies are often found organized in warrior-groups, under the command of divine spellcasters, who may themselves be mummies.
 
   
 
==== Challenge Rating ====
 
==== Challenge Rating ====
 
 
+0
 
+0
   
 
==== Treasure ====
 
==== Treasure ====
 
 
Standard, plus equipment.
 
Standard, plus equipment.
   
 
==== Alignment ====
 
==== Alignment ====
 
 
There's no actual ''reason'' for a character's alignment to change, although the character probably has a strong urge to lurch around and strangle people.
 
There's no actual ''reason'' for a character's alignment to change, although the character probably has a strong urge to lurch around and strangle people.
   
 
==== Advancement ====
 
==== Advancement ====
 
 
By character class.
 
By character class.
   
 
==== Level Adjustment ====
 
==== Level Adjustment ====
  +
+[[Level Adjustment::0]]
 
+0
 
   
   
 
----
 
----
{{3.5e Creature Templates Breadcrumb}}
+
{{3.5e Templates Breadcrumb}}
[[Category:DnD]]
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:Tome]]
 
[[Category:Tome]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Template]]
 
[[Category:Template]]
[[Category:Undead Type]]
 
[[Category:LA0]]
 

Latest revision as of 00:12, 17 January 2010

Created By
Genowhirl (talk)
Date Created: March 14, 2009
Status: Complete
Editing: Please feel free to edit constructively!


Mummy[]

Summary::A 3.x Mummy Template. For level 5 or above.

Mummies are carefully and elaborately preserved corpses animated by a ceremony. They make quite adequate guardians of sealed places, and their extended existence and continued free will give them the freedom to become quite skilled from their constant practice. Mummies are strong and tireless, but also are a bit more clumsy and slower than they used to be.

Creating a Mummy[]

Minimum Character Level: 5

Mummies only rarely occur naturally; the vast majority of them were intentionally created. The creation process involves preserving a corpse by removing certain organs, drying the flesh, and embalming the corpse with special resins and wrapping it in bandages. These materials cost 125 GP. After it is duly preserved, the Mummy is then re-endowed with consciousness during a ritual which takes five hours. The process must be performed by someone at least level 7 and with 4 Ranks in Heal.

This art is most often practiced by strange religions to provide guardians to places meant to lie undisturbed for a long time.

Mummification is only practical on humanoids (or similar, such as goblinoids and orcs). Theoretically, one could mummify larger creatures, but this isn't done often, and the cost of the materials would increase (double for each size category).

Size and Type[]

The character's type changes to Undead and the character’s former type becomes a subtype with the [Augmented] modifier. The character also gains the Dark Minded subtype.

Hit Dice[]

Increase all current and future hit dice to d12. Bonus hit points are now determined by Charisma instead of Constitution (see Unholy Toughness).

Speed[]

The Mummy's base speed is unchanged.

Armor Class[]

+2 Natural Armor.

Attack[]

Mummies can use manufactured weapons, but their strength and iron grip means they can manage without them in a pinch. The Mummy gains a Slam attack, with 1d8 damage for a medium-sized creature.

Special Attacks[]

Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 10 + 1/2 Character Level + Charisma, incubation period 1 minute; damage 1d6 Con and 1d6 Cha.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any healing spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 10 + 0.5 ½ Character level + Cha bonus caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Special Qualities[]

Unholy Toughness (Ex): The Mummy gets his bonus HP equal to his Charisma bonus x his level.

Implacable (Ex): The Mummy can only run three times his base speed. However, he takes no penalty for carrying a Medium load, and his carrying and lifting capacity is doubled.

Flammable (Ex): Being a dried-out corpse soaked in resin and wrapped in bandages does tend to make you leery of an open flame. Mummies take an additional 50% damage from fire spells and effects.

Abilities[]

+2 Str, -2 Dex. Mummies have no constitution score.

Environment[]

Mummies are often created as guardians for structures intended to go for ages undisturbed. So old tombs and old temples, usually with a very after-life oriented culture.

Organization[]

Mummies are often found organized in warrior-groups, under the command of divine spellcasters, who may themselves be mummies.

Challenge Rating[]

+0

Treasure[]

Standard, plus equipment.

Alignment[]

There's no actual reason for a character's alignment to change, although the character probably has a strong urge to lurch around and strangle people.

Advancement[]

By character class.

Level Adjustment[]

+Level Adjustment::0



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