|Editing:||Please feel free to edit constructively!|
|Hit Dice:||¼d8 (1 hp)|
|Speed:||15 ft. (3 squares), climb 15 ft|
|Armor Class:||19 (+8 size, +1 Dex), touch 19, flat-footed 18|
|Attack:||Bite +9 melee (1)|
|Full Attack:||Bite +9 melee (1)|
|Space/Reach:||½ ft./0 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +3, Will +2|
|Abilities:||Str 1, Dex 13, Con 10, Int 2, Wis 15, Cha 2|
|Skills:||Balance +9, Climb +9, Hide +17, Listen +13, Move Silently +5|
|Feats:||Skill Focus Listen, Weapon FinesseB|
Squeek! Something small darts out of the corner of your eye and flees into a small hole in the wall.
A mouse is a small rodent smaller than a rat, and much more docile and cowardly.
Mice flee from combat, too small and fragile to do much. Only in unusually large swarms do mice ever get the bravery to attack things, and often things still too small to pose harm to mankind.
Skills: Mice have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Listen checks. A mouse can always choose to take 10 on Climb checks, even if rushed or threatened. A mouse uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.
A mouse can become a familiar, granting +3 to Hide checks.