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===Making a Monster Tamer===</noinclude>
 
===Making a Monster Tamer===</noinclude>
   
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Monster Tamers do not make good front line fighters, although their short range thrown weapons can be devastating. They frequently need Fighting characters to soften up powerful Monsters for capture as well as to distract powerful Monsters long enough for a Monster Tamer to capture it. Sometimes a Monster Tamer will be attacked by creatures or adversity that are not Monsters, in such cases the abilities of Wizards and Sorcerers are invaluable – a Monster Tamer’s relative dominance over Monsters can allow conventional spellcasters to save their powers for use against non-Monster foes. Monster Tamers can eventually heal their own Monsters fairly effectively – thus limiting their use for Clerics, however they cannot heal themselves. As a result Monster Tamers are sometimes seen to be both cowardly and ungrateful by their non-Monster companions.
Monster Tamers are most often defined by the Monsters they have at their command. Some choose to have a varied and even haphazard collection, some choose to focus on Monsters of a particular type or subtype, and some choose to go along other themes, such as Monsters with particular schools of spell-like abilities or tough bruisers.
 
   
 
'''Abilities:''' Charisma determines how many Monsters a Monster Tamer can control. A Monster Tamer is also somewhat dependent upon ranged combat, which is highly influenced by Dexterity. Most Monster Tamer class skills (see below) are based on Charisma, Intelligence, or Dexterity.
 
'''Abilities:''' Charisma determines how many Monsters a Monster Tamer can control. A Monster Tamer is also somewhat dependent upon ranged combat, which is highly influenced by Dexterity. Most Monster Tamer class skills (see below) are based on Charisma, Intelligence, or Dexterity.
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