Medium Undead (Deathless)
14d12+28 (119 hp)
30 ft. (6 squares)
26 (+5 Dex, +11 natural), touch 15, flat-footed 21
Slam +21 melee (1d8+10) or tongue +21 melee touch ( paralysis)
Slam +21 melee (1d8+10) and tongue +21 melee touch ( paralysis)
5 ft./5 ft.
Improved grab, paralyzing touch, create spawn
Damage reduction 5/magic, darkvision 60 ft., spell resistance 23, +11 turn resistance, undead traits
Fort +4, Ref +10, Will +9
Str 25, Dex 21, Con —, Int 13, Wis 10, Cha 14
Climb +15, Hide +22, Listen +11, Move Silently +22, Spot +15, Swim +11
Alertness, Dodge, Improved Initiative, Improved Natural Attack ( slam), Lightning Reflexes, Mobility
Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)
Always chaotic evil
15–21 HD ( Medium); 22–28 HD ( Large)
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Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents
flat-footed, for they move much faster than zombies.
To use this ability, a mohrg must hit a creature of its size or smaller with its Improved Grab ( Ex): slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 19 Paralyzing Touch ( Su): Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Creatures killed by a mohrg rise after 1d4 days as Create Spawn ( Su): zombies under the morhg’s control. They do not possess any of the abilities they had in life.
Main Page → 3.5e Homebrew → Monsters