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[[Type: Dragon]] It's a smaller cousin to the Dragon.
 
[[Type: Dragon]] It's a smaller cousin to the Dragon.
[[Size: Tiny As a tiny creature, a Mind-Dweller Pseudodragon has -4 Strength, +4 Dex, and a +2 Size mod to AC.
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[[Size]]: Tiny As a tiny creature, a Mind-Dweller Pseudodragon has -4 Strength, +4 Dex, and a +2 Size mod to AC.
 
Mind-Dweller Pseudodragon [[SRD:Base Land Speed|Base Land speed]] is 20 feet: Fly speed is 70
 
Mind-Dweller Pseudodragon [[SRD:Base Land Speed|Base Land speed]] is 20 feet: Fly speed is 70
   

Revision as of 00:45, 29 September 2010

Created By
[[User:<Scratch>|<Scratch>]] ([[User talk:<Scratch>|talk]])
Date Created: <Sept. 28 2010>
Status: <Work in Progress>
Editing: Please feel free to edit constructively!


Mind-Dweller Pseudodragon

Summary::A Race of Pseudodragons with increased Telepathic ability.

==Personality== <As normal Pseudodragons, except evasive when asked about their telepathic abilties.

Most Mind-Dweller Pseudodragons spend their days lazily floating around through forests, listening to the thoughts of adventurers who pass through. A sufficiently good creature to come through may convince the Mind-Dweller to come along as a cohort.

Physical Description

A Mind-Dweller pseudodragon has a body about 1 foot long, with a 2-foot tail. It stands only a 6-11 inches tall. It weighs about 7 pounds. It usually flies around, but is known to slink along the ground when trying to be stealthy.

Relations

A Mind-Dweller Pseudodragon will get along fine with any creatures of the good alignment.

Alignment

Alignment is usually Chaotic Good.

Lands

A temperate forest is ideal, but Mind-Dwellers can also survive comfortably in caves.

Religion

Most Mind-Dwellers don't practice religions, but none are outlawed among them.

Language

Mind-Dweller Pseudodragons do not speak, but they may comunicate telepathically with any creature that has a language. It may also vocalize animal noises, such as discomfort or contentment.

Names

Names are acquired by the colour and texture of scales at birth, though odd choices have been made before.

Racial Traits

+4 Charisma

-2 Strength

Due to spending so much time listening to the thoughts of others, a Mind-Dweller Pseudodragon knows how to make themselves likeable, and are confident in their dealings with most anyone.


Type: Dragon It's a smaller cousin to the Dragon.

Size: Tiny  As a tiny creature, a Mind-Dweller Pseudodragon has -4 Strength, +4 Dex, and a +2 Size mod to AC.
Mind-Dweller Pseudodragon Base Land speed is 20 feet:  Fly speed is 70


Special Qualities: 
Poison (Ex) Injury, Fortitude Negates. Initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus. 

Blindsense (Ex): A Mind-Dweller pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon. 
Telepathy (Su): A Mind-Dweller Pseudodragon can communicate telepathically with creatures that speak a language, provided they are within 100 feet. A Mind-Dweller Pseudodragon has an increased range on it's telepathy due to it's heritage. 
Darkvision 60 ft. (Ex): A Mind-Dweller Pseudodragon can see in even total darkness up to 60 feet. Does not allow sight in magical darkness.

Immunity to sleep and paralysis (Ex): Self Explanatory. Due to it's posion, a Mind-Dweller cannot be put to sleep, and Draconic heritage prevents being paralyzed.
Low-light vision (Ex): A Mind-Dweller Pseudodragon can see twice as far as a human in dim illumination.

Spell resistance 19 (Su): Anyone wishing to affect the Mind-Dweller with a spell must make a DC 19 Caster Level Check, or the Mind-Dweller is unaffected. May be lowered as a standard action.


Automatic Languages: A Mind-Dweller Pseudodragon begins plsy being able to read Common and Draconic. It cannot speak, but may communicate through telepathy and animal noises.
Bonus Languages: Sylvan, Elven, Dwarven, Gnomish.
Favored Class: Sorcerer
Level Adjustment: +Level Adjustment::LA+2 
Effective Character Level: 3

Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



Back to Main Page3.5e HomebrewRaces

Size/Type: Tiny Dragon

Hit Dice: 2d12+2 (15 hp)

Initiative: +2

Speed: 20 ft. (3 squares), fly 70 ft. (good)

Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16

Base Attack/Grapple: +2/-8

Attack: Sting +6 melee (1d3-2 plus poison)

Full Attack: Sting +6 melee (1d3-2 plus poison) and bite +1 melee (1)

Space/Reach: 2½ ft./0 ft. (5 ft. with tail)

Special Attacks: Poison


Saves: Fort +4, Ref +5, Will +4

Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)

Feats: Alertness, Mindsight

Environment: Temperate forests

Organization: Solitary, pair, or clutch (3-5)

Challenge Rating: 2

Treasure: None

Alignment: Always neutral good

Advancement: 3-4 HD (Tiny)

Level Adjustment: +3





A Mind-Dweller pseudodragon can communicate telepathically and can also vocalize animal noises.

Combat A Mind-Dweller pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.



Skills Mind-Dweller Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

History:

A group of pseduodragons were once taken to the underdark by a mindflayer. Having to stay in their service, as pets if they could manage it, the Mind-Dweller Pseduodragons learned to hone their telepathy skills from their slimy masters. It's assumed that at some point in their history, possibly during a surface raid or when a brave adventurer rescued one of them, they were freed. They roam peacefully, not unlike any other Pseudodragons, but they have increased telepathic range and guard their "family secret" closely.