|Editing:||Please feel free to edit constructively!|
|Female Elan Marksman 15|
|CN Medium Aberration|
|Init/Senses||+9/Listen +3, Spot +21|
|Languages||Common, Goblin, Draconic|
|AC|| 18, touch 15, flat-footed 13; +1 Dodge|
(+5 Dex, +3 armor)
|hp||105 (15d6+15 HD); Resilience|
|Melee||Spell Storing Rapier +17 (1d6+1, 18–20/x2)|
|Ranged||Merciful Seeking Sniper Rifle +17 (4d6+6 plus 1d6 nonlethal, 20/x4) or|
|Ranged||Repeating Heavy Crossbow +17 (1d10+6, 19–20/x2)|
|Space/Reach||5 ft./5 ft.|
|Special Actions||Critical Snipe +2, Poison Canister Modification (3 Canisters)|
|Combat Gear||Wand of Cure Light Wounds, Wand of Detect Magic, 2x Potion of Invisibility, Potion of Spider Climb, Dust of Tracelessness|
|Abilities||Str 10, Dex 21, Con 12, Int 14, Wis 12, Cha 10|
|SQ||Repletion, -15 reduction of Hide Penalties, Light Fortification (25%), Haste 10 rounds/day (free action to activate)|
|Feats||Dodge, Improved Initiative, Rapid Reload, Weapon Finesse, Alertness, Weapon Focus Sniper Rifle, Firearm Sniper, Improved Firearm Sniper, Quick Draw|
|Skills||Bluff +3, Diplomacy +3, Disguise +3, Escape Artist +23, Gather Information +21, Hide +23, Handle Animal +3, Intimidate +3, Knowledge (local) +20, Listen +3, Move Silently +23, Perform +3, Spot +21, Tumble +23, Use Magic Device +21|
|Possessions||combat gear plus Spell Storing Rapier +1*, Merciful Seeking Sniper Rifle +1, Repeating Heavy Crossbow +1, Light Fortification Feather Cloak +1 (Sandstorm), Handy Haversack, Hydration Suit (Sandstorm), Boots of Speed, Circlet of Persuasion, Cloak of Resistance +1, 3 doses of Drow Poison, 230gp|
- Usually comes stored with Hold Person, DC 17.
Feather Cloak: Her armor does not impose the usual –4 penalty on Fortitude saves against damage dealt by hot environments and on Constitution checks to avoid heatstroke. Taken from Sandstorm.
Miluda is the leader of the Sand Rats, a group of bandits which prowl the Desert of Illusions in Piesok. They make a living off of preying on traveling merchants and bands of adventurers, stripping them of their gear and using their city contacts to sell it for goods. They reportedly have an underground base from some ancient ruins, but as are many things in that desert, its location is unknown.
She is the adopted daughter of another Elan, a paladin of freedom who went in search of a legendary evil, and fell to it. After the loss of her surrogate family and troubles with the law as she was forced into dire straights to survive, she went into exile in the desert. There she encountered a band of goblins and kobolds who were causing trouble, and ended up not only kicking some sense into them (literally), but taking control of their roughshod group and turning it into a safe haven for those who cannot live within the lawful walls of the city.
While she is not evil, she has grown a distaste for laws, and believes that one must be free to do as they wish. While she is willing to leech off the riches of others (as they have earned them through force), she does not enjoy killing. Her merciful sniper rifle is proof of her desire to merely strip possessions and not lives. In battle she uses stealth and decoys, using her new goblin and kobold allies to pose a threat, as she picks them off from a distant sand dune, hidden away. If possible, she would prefer the enemy never see who they are really fighting. When cornered she employs every trick of the environment she can to let her hide again.