Wikia

Dungeons and Dragons Wiki

Mightyena (3.5e Monster)

Talk0
9,554pages on
this wiki
Revision as of 06:25, April 7, 2010 by Quantumboost (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/6/2010
Status: Complete
Editing: Spelling and Grammar only


Mightyena
Size/Type: Medium Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 50 ft.
Armor Class: 20 (+2 dexterity, +8 natural), touch 12, flat-footed 20
Base Attack/Grapple: +8/+11
Attack: Bite +11 melee (1d6+4 plus Trip plus Flinch)
Full Attack: Bite +11 melee (1d6+4 plus Trip plus Flinch)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip, Howl, Flinch, Takedown
Special Qualities: Scent, Psi Resistance
Saves: Fort +9, Ref +8, Will +7
Abilities: Str 17, Dex 14, Con 17, Int 12, Wis 15, Cha 14
Skills: Bluff +13, Intimidate +20, Sense Motive +13
Feats: Improved TripB, Improved Initiative, Skill Focus (Intimidate), Iron Will
Environment: Temperate plains
Organization: Solitary or pack (3-10)
Challenge Rating: 8
Treasure: Standard.
Alignment: Neutral
Advancement: 9-11 HD (Medium), 12-15 HD (Large)
Level Adjustment:


Combat

Trip (Ex): A Mightyena that hits with a bite attack can attempt to trip the opponent (+7 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Mightyena.

Flinch (Ex): Any target bitten must make a DC 13 Fort save or be stunned for one round. The save DC is Strength-based.

Psi Resistance: Mightyena automatically passes saving throws against Psionic effects effects. If an ability does not allow a save and deals damage, it takes half damage. It also gains a +4 bonus on saves against against mind-affecting spells.

Howl (Ex): If Mightyena fixes its gaze upon a target and howls at them, as long as they can hear the noise they may be frightened. This is a Standard action, and allows Mightyena to make an Intimidate check opposed by a Will save. If the target fails, they are shaken for three rounds. If they fail by 5 or more, the target panics for three rounds instead. No matter what the result, any given target can only be affected once per day.

Takedown (Ex): Mightyena may add extra power to any given attack, at the cost of injuring itself. Takedown may add 2d6 extra damage, with 1d6 recoil damage (bypassing any form of damage reduction), or 3d6 extra damage with 2d6 recoil. At 12 HD, it may deal 4d6 extra damage with 2d8 recoil, and at 15 HD it may deal 6d6 extra damage with 3d6 recoil.

Skills: Mightyena has a +3 racial bonus on Intimidate checks.


Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters

Around Wikia's network

Random Wiki