Merton (3.5e Spell)
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| Eiji-kun (talk) | |
|---|---|
| Date Created: | 7-30-10 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
{{#set:Summary=You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land! }} {{#set:School=Evocation }}
| Evocation [{{#arraymap: Fire|, |x|Descriptor::x}}] | |
| Level: | {{#arraymap: Sorcerer/Wizard 8|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | 60 ft.{{#set:Range=Other}} |
| Area: | 60 ft. radius centered on you |
| Duration: | Instantaneous |
| Saving Throw: | Fortitude half |
| Spell Resistance: | Yes |
The air starts to waver as a great heat erupts from your body. You flash bright red for a second before the surroundings are overtaken in a white-hot flash of absolute destruction!
Merton is a dangerous spell which causes a flash of heat so hot it cannot be contained, exploding from your body before you can even focus it into a fireball form. All targets in a 60 foot radius, including the caster, are subject to the spell, taking 2d6+2 points of fire damage per caster level (max 40d6+40 at CL 20th) with a fortitude save for half. Those slain by this spell are reduced to nothing but ash, burning away even bone. It's a difficult spell to use given it cannot tell friend from foe, but for a caster or a party who possesses immunity to fire, it can be a great boon.
Material Component: Rare radioactive nugget of stone worth 250g.
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