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Merton (3.5e Spell)

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Created By
Eiji-kun (talk)
Date Created: 7-30-10
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land! }} {{#set:School=Evocation }}

Merton
Evocation [{{#arraymap: Fire|, |x|Descriptor::x}}]
Level: {{#arraymap: Sorcerer/Wizard 8|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: 60 ft.{{#set:Range=Other}}
Area: 60 ft. radius centered on you
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes


The air starts to waver as a great heat erupts from your body. You flash bright red for a second before the surroundings are overtaken in a white-hot flash of absolute destruction!

Merton is a dangerous spell which causes a flash of heat so hot it cannot be contained, exploding from your body before you can even focus it into a fireball form. All targets in a 60 foot radius, including the caster, are subject to the spell, taking 2d6+2 points of fire damage per caster level (max 40d6+40 at CL 20th) with a fortitude save for half. Those slain by this spell are reduced to nothing but ash, burning away even bone. It's a difficult spell to use given it cannot tell friend from foe, but for a caster or a party who possesses immunity to fire, it can be a great boon.

Material Component: Rare radioactive nugget of stone worth 250g.



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