just_nobody (talk) | |
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Date Created: | 10/16/2010 |
Status: | in progress |
Editing: | yes |
Balance: | Wizard |
{{#set:Summary=Across the material plane, players are buying their equipment for full price and selling unwanted items for half price. Somebody is making profit! |Length=20 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Merchant
Abilities: Charisma for bargaining and atracting custumers. Intelligence for knowing item atributes and value. Wisdom for recognizing potential buyers/sellers.
Races: Humans, dwarves, gnomes, halflings.
Alignment: Any
Starting Age: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | First Specialty, Bargaining | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +0 | Identify | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +1 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +1 | Gift of Tongues | ||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +1 | Second Specialty | ||||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +3 | Third Specialty | ||||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +4 | Analyze | ||||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +5 | Fourth Specialty | ||||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +6 | Fifth Specialty | ||||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the merchant.
Weapon and Armor Proficiency: Merchants are proficient only with the dagger, no armor and no shields.
<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature->: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<--... repeat as necessary.-->
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