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Created By
just_nobody (talk)
Date Created: 10/16/2010
Status: in progress
Editing: yes
Balance: Wizard

{{#set:Summary=Across the material plane, players are buying their equipment for full price and selling unwanted items for half price. Somebody is making profit! |Length=20 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Merchant

Abilities: Charisma for bargaining and atracting custumers. Intelligence for knowing item atributes and value. Wisdom for recognizing potential buyers/sellers.

Races: Humans, dwarves, gnomes, halflings.

Alignment: Any

Starting Age: As fighter

Table: The Merchant

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +0 First Specialty, Bargaining
2nd +1 +0 +0 +0 Identify
3rd +1 +1 +1 +1 <-any class features gained at this level->
4th +2 +1 +1 +1 Gift of Tongues
5th +2 +1 +1 +1 Second Specialty
6th +3 +2 +2 +2 <-any class features gained at this level->
7th +3 +2 +2 +2 <-any class features gained at this level->
8th +4 +2 +2 +2 <-any class features gained at this level->
9th +4 +3 +3 +3 <-any class features gained at this level->
10th +5 +3 +3 +3 Third Specialty
11th +5 +3 +3 +3 <-any class features gained at this level->
12th +6/+1 +4 +4 +4 Analyze
13th +6/+1 +4 +4 +4 <-any class features gained at this level->
14th +7/+2 +4 +4 +4 <-any class features gained at this level->
15th +7/+2 +5 +5 +5 Fourth Specialty
16th +8/+3 +5 +5 +5 <-any class features gained at this level->
17th +8/+3 +5 +5 +5 <-any class features gained at this level->
18th +9/+4 +6 +6 +6 <-any class features gained at this level->
19th +9/+4 +6 +6 +6 <-any class features gained at this level->
20th +10/+5 +6 +6 +6 Fifth Specialty

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Knowledge (Local) (Int), Listen (Wis) Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Use Magic Device (Cha),


Class Features

All of the following are class features of the merchant.

Weapon and Armor Proficiency: Merchants are proficient only with the dagger, no armor and no shields.

<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature->: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<--... repeat as necessary.-->


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