Just nobody (talk | contribs) |
Just nobody (talk | contribs) |
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{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]), |
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]), |
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{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]), |
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]), |
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− | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]), |
+ | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (Local) ([[SRD:Intelligence|Int]]), |
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) |
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) |
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{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]), |
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]), |
Revision as of 06:37, 17 October 2010
just_nobody (talk) | |
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Date Created: | 10/16/2010 |
Status: | in progress |
Editing: | yes |
Balance: | Wizard |
{{#set:Summary=Across the material plane, players are buying their equipment for full price and selling unwanted items for half price. Somebody is making profit! |Length=20 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Merchant
Abilities: Charisma for bargaining and atracting custumers. Intelligence for knowing item atributes and value. Wisdom for recognizing potential buyers/sellers.
Races: Humans, dwarves, gnomes, halflings.
Alignment: Any
Starting Age: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +0 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +1 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +1 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +1 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +5 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +6 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature->: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<--... repeat as necessary.-->
<nowiki>
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