|The Demented One|
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- This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.
Summary::This odd weapon is useful for disarming foes without harming them. A rust-colored ray, it fires a rippling silver beam, with a range of 40 ft. A non-magical metal item weighing up to 35 lbs. can be melted by the ray if it is struck, becoming a liquid and flowing like water for one round. After that round, it re-solidifies in the form of a solid metallic puddle, rendered completely useless. This does not change the temperature of the metal. An item in the possession of a creature may attempt a DC 16 Will save to avoid being melted, using its wielder's saving throw bonus in place of its own unless its own is higher. Before it can be fired, a melting ray must first be charged, as a move action. A single such charge lasts for 24 hours, allowing the ray to be fired without limit in that period.