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Medicine Stick (3.5e Equipment)

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EhSteve (talk)
Date Created: 6/9/09
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Medicine Stick

Medicine Stick

Exotic One-Handed Thrown Melee

Cost:
Damage (Small): 1d4/1d4
Damage (Medium)1: 1d6/1d6
Critical: 20/x3
Range Increment: 10
Weight2: 3 lbs
Type3: Piercing or Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A medicine stick is an important article vital to the witch doctor for his rituals to contact the spirits as well as heal and harm as he desires. The medicine stick is usually much heavier and blunter at the top than at the bottom which is carved to a sharp point, so that the witch doctor be set upon by assailants he may defend himself in combat as tribal warfare is commonplace. A medicine stick is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A witch doctor wielding a medicine stick in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. A medicine stick may not be purchased by conventional means other than either stealing it from a witch doctor or killing one doing so and even then its powers are unrecognized to all but the tribe that created it.



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