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Master of Terror (3.5e Feat)

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Date Created: 2008
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Master of Terror [Leadership, Skill]

You scare people so bad they follow you around hoping you won't hurt them. {{#set:Summary=You scare people so bad they follow you around hoping you won't hurt them. }}

Benefits: This is a skill feat that scales with your ranks in Intimidate{{#set:Skill=Intimidate}}.

  • 0 ranks: Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
  • 4 ranks: You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
  • 9 ranks: You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
  • 14 ranks: You gain the frightful presence ability. When you speak or attack, enemies within 30 feet of you must succeed on a Will save (DC 10 + 0.5 ½ your character level + your Cha modifier) or become shaken for 5d6 rounds. An opponent that succeeds on its saving throw is immune to your frightful presence for 24 hours.
  • 19 ranks: Your opponents take a -2 morale penalty to saving throws if they can see you and you are within medium range (based on your character level).{{#arraymap: Leadership|,|x|{{#set:Type=x}}}}{{#set:Type=Skill}}{{#set:Prerequisite=None}}

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