Foxwarrior (talk) | |
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Date Created: | 3/1/10 |
Status: | Just started |
Editing: | Please feel free to edit constructively! |
Balance: | Rogue |
{{#set:Summary=You are a true master of the art of being an expert. |Length=5 |Minimum Level=4 |Base Attack Bonus Progression=Other |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Master Expert
Master Experts are by far the most excellent practitioners of all things skill related.
Becoming a Master Expert
Characters tend to pursue this class because they really love being good at what they do.
Levels: | 4 levels in NPC classes. |
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Skills: | 35 ranks total, distributed as you choose. |
Feats: | Any two feats that provide bonuses to skill checks. |
Class Features
All of the following are class features of the Master Expert.
Superior Aptitude: Every level, the Master Expert may add his key ability modifiers to his skill checks one additional time.
Versatility: The minimum check modifier for any skill check the Master Expert makes cannot be less than his total hit dice, after all penalties and bonuses have been applied.
Non-Combatant: At level 3, as long as the Master Expert has done nothing offensive (such as dealing damage or applying penalties to his opponents) during a combat, he may add his Master Expert class level to his armor class. This applies against touch attacks, and while flat-footed, immobilized, or helpless.
"I know what I'm doing": At level 4, the Master Expert can always take 10 on any skill check.
Bonus Feats: At levels 1 and 5, the Master Expert gains a bonus feat. It may be a Skill feat, a feat that gives a bonus to skill checks, or any feat that has skill ranks as a prerequisite. The Master Expert cannot choose a feat for which he does not meet the prerequisites.
Campaign Information
Playing a Master Expert
Combat: Run! Hide! You're likely to be pretty good at that.
Advancement: Word Wizards are a fairly splashable caster class, and casting (or Use Magic Device) is really the only way you're going to pull your own in any sort of battle.
Resources: Master Experts tend to stick together.
Master Experts in the World
Master Experts are the best people for cheaply appraising and identifying items. They make the best scholars, the best thieves, and the best con men. They are likely to gain control of countries through sheer force of personality. The liars among them are more likely to be respected and feared as powerful wizards and deities than actual powerful wizards and deities are.
NPC Reactions: Characters of this class are far more likely to fit into polite society than ordinary adventurers are.
Master Expert Lore
Characters with ranks in Knowledge (Local) can research Master Experts to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | Master Experts tend to be terrible swordsmen or wizards. |
16 | Master Experts are very good at skills they have the abilities for. |
21 | It is universally accepted (as in accepted by the universe) that hitting a Master Expert is rude and should be avoided. |
26 | Names of specific Master Experts in the area. |
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