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'''''{{Anchor|Dimensional Cape}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A number of times per day determined by the masked knight's class level, he may activate an effect similar to [[SRD:Dimension Door|Dimension Door]] with the following changes: Activating this effect is a swift action that does not end his turn upon use, and he may only take himself and any gear he is carrying with him. He activates this ability with a flourish of his cape or similar accessory. He may activate this effect at any point during his move action.
 
'''''{{Anchor|Dimensional Cape}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A number of times per day determined by the masked knight's class level, he may activate an effect similar to [[SRD:Dimension Door|Dimension Door]] with the following changes: Activating this effect is a swift action that does not end his turn upon use, and he may only take himself and any gear he is carrying with him. He activates this ability with a flourish of his cape or similar accessory. He may activate this effect at any point during his move action.
   
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'''{{Anchor|Masked Vow}}:''' Upon joining the order of the masked knights, he is given a special mask. This mask grants him the special features of his class. The mask cannot be removed by any normal means, requiring a remove curse spell to be cast upon the knight. Enough space between the face and the mask exists to facilitate speech, drinking, and eating. If the mask is removed, he loses all class features except for his bonus feats until the mask can be replaced. A standard mask is forged from normal steel, has a hardness of 10 and HP of 20 and a weight of 5 lbs. If specifically targeted, it uses the knight's AC and saves. A replacement mask requires a journey to the Clockwork Nirvana of Mechanus to have a new one forged. Diligent masked knights may have a mask forged out of any metal they see fit, so long as the forging takes place in the Clockwork Nirvana of Mechanus.
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'''{{Anchor|Masked Vow}}:''' Upon joining the order of the masked knights, he is given a special mask. This mask grants him the special features of his class. The mask cannot be removed by any normal means, requiring a remove curse spell to be cast upon the knight. Enough space between the face and the mask exists to facilitate speech, drinking, and eating. If the mask is removed, he loses all class features except for his bonus feats until the mask can be replaced. A standard mask is forged from normal steel, has a hardness of 10 and HP of 20. If specifically targeted, it uses the knight's AC and saves.
   
 
'''''{{Anchor|Whirl of Blades}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A masked knight may create the effect of a [[SRD:Blade Barrier|Blade Barrier]] spell with the following changes: It may only form a five foot radius circle, with the knight at the center, deals 5d6 points of damage +1d6 per masked knight level, and lasts for one round. The save DC is equal to 10 + Masked Knight level + Masked Knight's DEX, Reflex for half.
 
'''''{{Anchor|Whirl of Blades}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' A masked knight may create the effect of a [[SRD:Blade Barrier|Blade Barrier]] spell with the following changes: It may only form a five foot radius circle, with the knight at the center, deals 5d6 points of damage +1d6 per masked knight level, and lasts for one round. The save DC is equal to 10 + Masked Knight level + Masked Knight's DEX, Reflex for half.
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