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Marathon Runner (3.5e Feat)

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Revision as of 19:44, March 8, 2010 by Foxwarrior (Talk | contribs)

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Foxwarrior (talk)
Date Created: 3/8/10
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Balance: Fighter


Marathon Runner {{#set:Type=General}} Summary::You run for long periods of time. Prerequisites: {{#arraymap: Con 13+|,|x|Prerequisite::x}}Benefit: You can run for a number of consecutive rounds equal to twice your constitution score, after which time you must make DC 0 Constitution checks to keep running every other round, with the DC increasing by 1 for each check you've made. When you have run to your limit, you can move no faster than a move action for the next 5 rounds.

You can effectively run for an hour, multiplying your walk speed appropriately. You take 1d6 points of nonlethal damage if you do so, and become fatigued unless you pass a DC 20 Constitution check.Normal: You can only run for a number of consecutive rounds equal to your constitution score before having to make checks. The check DC is 10, and you must make a check every round. When you reach your limit, you can move no faster than a move action for the next 10 rounds.

Running for long periods of time ends up working just like hustling.



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