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===[[{{FULLPAGENAME}}/The Burning Lands | The Burning Lands]]===
 
===[[{{FULLPAGENAME}}/The Burning Lands | The Burning Lands]]===
The Burning Lands are a vast expanse of arid scrub-land that houses some of the most ancient kingdoms in Mannon. The land is split by three major political boundaries, though each realm has its own host of independent city states. The largest of these is [[Mannon (3.5e Campaign Setting)/Geography and Cultures/The Burning Lands/Phyrexia | Phyrexia]]
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The Burning Lands are a vast expanse of arid scrub-land that houses some of the most ancient kingdoms in Mannon. The land is split by three major political boundaries, though each realm has its own host of independent city states. The largest of these is [[Mannon (3.5e Campaign Setting)/Geography and Cultures/The Burning Lands/Phyrexia | Phyrexia]], a desolate land that is perpetually shrouded in the shadow of the Ebon Storm and whose military might is respected across Zengroda. To the west of [[Mannon (3.5e Campaign Setting)/Geography and Cultures/The Burning Lands/Phyrexia | Phyrexia]] lies the mysterious lands of the old Korozian Empire. The Korozians are magic uses in the extreme and devote their lives to personal perfection through any means possible. They maintain an uneasy alliance with the Ebon Legion by selling them high grade enchanted items. The final realm is called [[Mannon (3.5e Campaign Setting)/Geography and Cultures/The Burning Lands/Argonia| Argonia]]
   
 
===[[The Mechian Peninsula]]===
 
===[[The Mechian Peninsula]]===

Revision as of 05:56, 8 November 2010

Zengroda

Mannon

Not Finished

Zengronda is the northern brother of Endufo. Zengronda's geography is dominated primarily by arid badlands and vast tundra and is (very) roughly separated into sixdistinct regions.

The Westweald

The Westweald is a mysterious land comprised of rocky mountains and dense jungles. Home to the spirit Witches of Dromar, many mysterious things are said to take place in its misty canyons. The Westweald is roughly split into two regions. The northern, more "civilized" region is known as the Banju. South of there lies the thick jungle of Banjudar.

This section of the world is generally secluded from the rest of Zengroda due to the natural borders that surround it. Protected from the armies of the Ebon Legion by the aptly named mountain range, the Shield Wall, and far removed from any other continental conflicts by virtue of its location, the Westweald is a place of cultural isolation and its few pockets of civilization have little to do with the outside world. There is one group of people that stand in sharp contrast to the other civilizations of the Westweald, and these are the Skata'sem. A group of deeply traditional warrior priests, these men and women fight a bloody war against the slowly encroaching hoards of the Legion on a narrow strip of beach.

The Burning Lands

The Burning Lands are a vast expanse of arid scrub-land that houses some of the most ancient kingdoms in Mannon. The land is split by three major political boundaries, though each realm has its own host of independent city states. The largest of these is Phyrexia, a desolate land that is perpetually shrouded in the shadow of the Ebon Storm and whose military might is respected across Zengroda. To the west of Phyrexia lies the mysterious lands of the old Korozian Empire. The Korozians are magic uses in the extreme and devote their lives to personal perfection through any means possible. They maintain an uneasy alliance with the Ebon Legion by selling them high grade enchanted items. The final realm is called Argonia

The Mechian Peninsula

The Mechian Peninsula is a land torn apart by civil war. The two large nations of Brellach and Conrath constantly clash at their borders over the politics of the Holy City of Numecca. The Peninsula is an area of warm summers and mild winters, forests populate much of its geography along with rough valleys and plateaus.

The Grazelands

The Grazelands are exactly that, areas of wide flat terrain with nothing but rustling grass as far as the eye can see. As such it is an ideal location for farming, and many small city-states exist within its boarders.

The Silver Desert

The Silver Desert received its name from the Silver Emperor, a man of such arcane might he could turn whatever he gazed upon into silver. Vast and treacherous, the desert hides the remains of a mighty civilization. It is not uninhabited however, for many would-be practitioners of the dark arts flock to its ruins hoping to chance upon some undiscovered treasure, and the fanatical worshipers of Trindrava are always scouring the sands for more supplies in the form of merchant caravans.

The Guild States

The Guild States are large tracks of land that are being continuously disputed by a number of powerful guilds who control entire city-states. There are five primary guilds that dominate the political and economic stages in the Guild States and they continuously war with one another over the lucrative gate portals that are scattered across the Barrens

The Heathen North

The Heathen North is named so due to its geographical isolation from the rest of Zengroda. This in turn created cultural intolerance and thus the southern realms consider their northern brothers to be dimwitted and brutish. Dominated by tundra and isolated snowy mountains, it is a harsh land to survive in and many of its people live in small tribes and villages. The primary deity worshiped here is Dromar, the goddess of fire and wisdom.

Endufo

Endufo

Rujarken Planes

Velossis Highlands

Yevonack Peninsula

Shatterclaw Mountains

The Cage

Whispering Sea

Ocean of Tears

The Ocean of Tears is a large stretch of water that separates the continents of Zengroda and Endofu. Many brutal nations make their claim in the Ocean, and through the endless wars over its great natural resources has the water gained its name.