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Magus of Staves (3.5e Prestige Class)

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Date Created: 01/30/12
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Balance: Wizard




Magus of StavesEdit

I told you to take the wizard's staff!
—Grima Wormtongue, Human Wizard, Lord of the Rings

Ever wonder why Gandalf always carried around a staff and used it in battle?

Becoming a Magus of StavesEdit

Magi of Staves are wizards almost without exception. The reason for this being that this brand of magic is most suited to arcane casters who prepare spells through intellect. Wizards who favor staves as magical implements are especially inclined towards this avenue of magical prowess.

Entry Requirements
Skills: Knowledge (arcana) 10 ranks, Spellcraft 10 ranks.
Feats: At least one metamagic feat.
Spellcasting: Ability to cast 4th-level arcane spells from at least 5 schools.
Weapon Proficiency: Must be proficient with the quarterstaff.
Special: Must have used one or more charges from a staff to cast a spell without a use magic device check.

Table: The Magus of Staves

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Canny defense, staff smite +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Staff mastery +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Staff metamagic 1/day +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Draw energy +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Staff prowess +1 +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Staff metamagic 2/day +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Spell versatility +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Spell parry +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Staff metamagic 3/day +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Staff prowess +2 +1 level of existing arcane spellcasting class

Class Skills (Skill Points: 2 + Int modifier per level.)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Int), Profession (Wis), Spellcraft (Int)

Table: The Epic Magus of Staves
Level Special
11th
12th Staff metamagic 4/day
13th Bonus feat
14th
15th Staff metamagic 5/day, staff prowess +3
16th Bonus feat
17th
18th Staff metamagic 6/day
19th Bonus feat
20th Staff prowess +4

Class FeaturesEdit

All of the following are class features of the Magus of Staves.

Weapon and Armor Proficiency: Magi of staves gain no proficiency with any weapon or armor.

Spellcasting: When a new magus of staves level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 4th-level arcane spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained except for an increased effective level of spellcasting.

Canny Defense (Ex): When not wearing armor or using a shield, a magus of staves adds 1 point of Intelligence bonus (if any) per magus of staves class level to his Dexterity bonus to modify Armor Class while wielding a quarterstaff. If a magus of staves is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.

Staff Smite (Su): As a standard action, while wielding a quarterstaff you may sacrifice a prepared spell to deal 1d6 per magus of staves level + 1d6 per level of the spell slot sacrificed as a melee touch attack (0 level spells do not grant bonus damage).

Staff Mastery (Su): At 2nd level, a magus of staves can substitute spell slots instead of using a charge when using a staff. The spell slot must be one he has not used for the day, though he may lose a prepared spell to emulate a staff charge. The spell slots lost must be cumulatively at least twice as much in level as the specific spell stored in the staff, including any level-increasing metamagic enhancements. A magus of staves cannot emulate a charge for a staff function that does not match a specific spell. Spells that have a material or focus component cost 10 times the GP cost of the component in XP in addition to sacrificing the spell slots. If the spell from the staff is not on his spell list all costs are doubled (4 times as many slots and 20 times as much XP).

Staff Metamagic (Su): At 3rd level, once per day, a magus of staves can draw charges from a staff he is wielding to apply a single metamagic feat to a spell he has prepared without increasing it's casting time or spell slot requirement. He must expend twice as many charges as the slot adjustment of the metamagic feat. At 6th level and every 3 levels thereafter a magus of staves may use this ability an additional time per day.

Draw Energy (Su): At 4th level, a magus of staves can draw charges from a staff he is wielding to cast a spell he has prepared without losing the prepared spell. He must sacrifice a number of charges equal to the spell level to do so.

Staff Prowess (Su): At 5th level and every 5 levels thereafter the effective caster level of the magus of staves is improved by 1 when casting spells from a staff.

Spell Versatility (Su): At 7th level, while preparing spells a magus of staves may choose to prepare 1 spell contained in a staff he wields in one or more level appropriate slots. If that spell is not normally on his spell list it takes up a slot 1 level higher than normal.

Spell Parry (Su): At 8th level, once per turn, a magus of staves may sacrifice a number of prepared spells while wielding a staff to potentially counter a spell that would affect him. The spells need not be of the same school as the spell being countered but must be at least cumulatively equal in level to the level of the spell being countered. The magus of staves must then make an opposed caster level check against a DC of 11 + the spell’s caster level.

The epic magus of staves gains a bonus feat (selected from the list of epic magus of staves feats) every 3 levels after 10th.

Epic Magus of Staves Bonus Feat List: Great Intelligence, Improved Spell Capacity, Master Staff.


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