Quantumboost (talk) | |
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Original Creator: | FrankTrollman |
Date Created: | |
Status: | Complete |
Editing: | Spelling and Grammar only |
Magnemite | |
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Size/Type: | Tiny Elemental (Metal, Electricity) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +1 (+1 Dex) |
Speed: | fly 30 ft. (perfect) |
Armor Class: | 13 (+2 size, +1 Dex), touch 13, flat-footed 12 |
Base Attack/Grapple: | +0/-11 |
Attack: | Slam -1 melee (1d3-3 + shock) |
Full Attack: | Slam -1 melee (1d3-3 + shock) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Spell-like abilities, shock |
Special Qualities: | Elemental traits, mindless, hardness 10 |
Saves: | Fort +2, Ref +3, Will +0 |
Abilities: | Str 4, Dex 13, Con 11, Int —, Wis 10, Cha 10 |
Skills: | Craft (Metalworking) +5, Listen +5 |
Feats: | — |
Environment: | Any land and underground. |
Organization: | Usually solitary. |
Challenge Rating: | 1 |
Treasure: | Standard (metal only) |
Alignment: | Usually Neutral |
Advancement: | 2-4 HD (Tiny) |
Level Adjustment: | — |
Combat
Shock (Ex): A Magnemite inflicts an extra 1d3 electricity damage with its slam attacks. This damage can be normal or nonlethal as the Magnemite desires.
Mindless: Magnemites have no traditional abilities of rational thought - and are unreachable by telepathy. A Magnemite is immune to mind-affecting effects.
Spell-like Abilities (Sp): At will: shocking grasp, mage hand, detect magic, as a Sorcerer of a level equal to its hit dice.
The sample Magnemite has a save DC of 10 + spell level for spell-like abilities.
Skills: Magnemite have a +5 racial bonus on Craft (metalworking) and Listen checks.
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