|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Elemental (Metal, Electricity)|
|Hit Dice:||1d8 (4 hp)|
|Initiative:||+1 (+1 Dex)|
|Speed:||fly 30 ft. (perfect)|
|Armor Class:||13 (+2 size, +1 Dex), touch 13, flat-footed 12|
|Attack:||Slam -1 melee (1d3-3 + shock)|
|Full Attack:||Slam -1 melee (1d3-3 + shock)|
|Space/Reach:||2.5 ft./0 ft.|
|Special Attacks:||Spell-like abilities, shock|
|Special Qualities:||Elemental traits, mindless, hardness 10|
|Saves:||Fort +2, Ref +3, Will +0|
|Abilities:||Str 4, Dex 13, Con 11, Int —, Wis 10, Cha 10|
|Skills:||Craft (Metalworking) +5, Listen +5|
|Environment:||Any land and underground.|
|Treasure:||Standard (metal only)|
|Advancement:||2-4 HD (Tiny)|
Shock (Ex): A Magnemite inflicts an extra 1d3 electricity damage with its slam attacks. This damage can be normal or nonlethal as the Magnemite desires.
Mindless: Magnemites have no traditional abilities of rational thought - and are unreachable by telepathy. A Magnemite is immune to mind-affecting effects.
The sample Magnemite has a save DC of 10 + spell level for spell-like abilities.
Skills: Magnemite have a +5 racial bonus on Craft (metalworking) and Listen checks.
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