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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Created:
Status: Complete
Editing: Spelling and Grammar only


Magnemite
Size/Type: Tiny Elemental (Metal, Electricity)
Hit Dice: 1d8 (4 hp)
Initiative: +1 (+1 Dex)
Speed: fly 30 ft. (perfect)
Armor Class: 13 (+2 size, +1 Dex), touch 13, flat-footed 12
Base Attack/Grapple: +0/-11
Attack: Slam -1 melee (1d3-3 + shock)
Full Attack: Slam -1 melee (1d3-3 + shock)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Spell-like abilities, shock
Special Qualities: Elemental traits, mindless, hardness 10
Saves: Fort +2, Ref +3, Will +0
Abilities: Str 4, Dex 13, Con 11, Int —, Wis 10, Cha 10
Skills: Craft (Metalworking) +5, Listen +5
Feats:
Environment: Any land and underground.
Organization: Usually solitary.
Challenge Rating: 1
Treasure: Standard (metal only)
Alignment: Usually Neutral
Advancement: 2-4 HD (Tiny)
Level Adjustment:


Combat

Shock (Ex): A Magnemite inflicts an extra 1d3 electricity damage with its slam attacks. This damage can be normal or nonlethal as the Magnemite desires.

Mindless: Magnemites have no traditional abilities of rational thought - and are unreachable by telepathy. A Magnemite is immune to mind-affecting effects.

Spell-like Abilities (Sp): At will: shocking grasp, mage hand, detect magic, as a Sorcerer of a level equal to its hit dice.

The sample Magnemite has a save DC of 10 + spell level for spell-like abilities.

Skills: Magnemite have a +5 racial bonus on Craft (metalworking) and Listen checks.


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