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Once an encounter, a person equipped with a piece of magicite can summon the esper within it by expending an appropriate spell slot or, in the case of martial characters, hit points equal to the required spell level. Saves are based on the esper's charisma modifier and the equivalent spell level.
 
Once an encounter, a person equipped with a piece of magicite can summon the esper within it by expending an appropriate spell slot or, in the case of martial characters, hit points equal to the required spell level. Saves are based on the esper's charisma modifier and the equivalent spell level.
 
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Esper-Spell level required-effects-Charisma score
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Esper-Spell level required-effects-Charisma score-Item slot magicite takes up
   
Cait Sith-1-Targets need to make will saves or suffer of the confusion spell-12
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Cait Sith-1-Targets need to make will saves or suffer of the confusion spell-12-boots
   
Siren-1-Will save or rendered mute and takes 2d6 damage (Not reduced by save)-16
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Siren-1-Will save or rendered mute and takes 2d6 damage (Not reduced by save)-16-belt
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Zona Seeker-1-All allies get a +4 bonus to saving throws-14-ring
   
 
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Revision as of 22:26, 21 November 2010

|Final Boss |11/8/10 |Building now

Magicite Summoning

Magicite: (N) A stone consisting of the consolidated essence of an esper (see second line)

Esper: (N) Play Final Fantasy 6 for a complete definition

Once an encounter, a person equipped with a piece of magicite can summon the esper within it by expending an appropriate spell slot or, in the case of martial characters, hit points equal to the required spell level. Saves are based on the esper's charisma modifier and the equivalent spell level.


Esper-Spell level required-effects-Charisma score-Item slot magicite takes up

Cait Sith-1-Targets need to make will saves or suffer of the confusion spell-12-boots

Siren-1-Will save or rendered mute and takes 2d6 damage (Not reduced by save)-16-belt

Zona Seeker-1-All allies get a +4 bonus to saving throws-14-ring