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|Final Boss |11/8/10 |Building now
Magicite: (N) A stone consisting of the consolidated essence of an esper (see second line)
Esper: (N) Play Final Fantasy 6 for a complete definition
Once an encounter, a person equipped with a piece of magicite can summon the esper within it by expending an appropriate spell slot or, in the case of martial characters, hit points equal to the required spell level. Saves are based on the esper's charisma modifier and the equivalent spell level.
Esper-Spell level required-effects-Charisma score-Item slot magicite takes up
Cait Sith-1-Targets need to make will saves or suffer of the confusion spell-12-boots
Siren-1-Will save or rendered mute and takes 2d6 damage (Not reduced by save)-16-belt
Zona Seeker-1-All allies get a +4 bonus to saving throws-14-ring
Ramuh-2-Reflex Save or take 5d6 lightning damage-18-Neck