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A magician begins play with a spellbook containing all 0-level wizard spells, plus three 1st-level spells of your choice. For each point of Intelligence bonus the magician has, the spellbook holds one additional 1st-level spell of your choice. At each new magician level, he gains two new spells of any spell level or levels that he can cast (based on his new magician level) for his spellbook. At any time, a magician can also add spells found in the spellbooks of other arcane spellcasters to his own.
 
A magician begins play with a spellbook containing all 0-level wizard spells, plus three 1st-level spells of your choice. For each point of Intelligence bonus the magician has, the spellbook holds one additional 1st-level spell of your choice. At each new magician level, he gains two new spells of any spell level or levels that he can cast (based on his new magician level) for his spellbook. At any time, a magician can also add spells found in the spellbooks of other arcane spellcasters to his own.
   
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'''{{Anchor|Scribe Scroll}}:''' At 1st level, a magician receives [[SRD:Feats|Scribe Scroll]] as a bonus feat.
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'''{{Anchor|Scribe Scroll}}:''' At 1st level, a magician receives [[Scribe Scroll]] as a bonus feat.
   
 
'''{{Anchor|Familiar}}:''' A magician can obtain a [[SRD:Familiars|familiar]]. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
 
'''{{Anchor|Familiar}}:''' A magician can obtain a [[SRD:Familiars|familiar]]. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.
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