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''Physical Bullets'': These are the standard projectiles for the Magic Missile Revolver, and use the statistics mentioned above. Each Physical Bullet costs 1 gp and can be crafted with a Craft (Blacksmith) or Craft (Ammunition) or some other such Craft check. |
''Physical Bullets'': These are the standard projectiles for the Magic Missile Revolver, and use the statistics mentioned above. Each Physical Bullet costs 1 gp and can be crafted with a Craft (Blacksmith) or Craft (Ammunition) or some other such Craft check. |
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β | ''Fake Bullets'': These bullets appear to function like Physical Bullets, and even feel that way to the target. The target has a DC 12 Will save to disbelieve the effect; everyone else has a DC 18 Will save. The effect wears off after 1 minute. Each Fake Bullet costs 5 gp and looks like |
+ | ''Fake Bullets'': These bullets appear to function like Physical Bullets, and even feel that way to the target. The target has a DC 12 Will save to disbelieve the effect; everyone else has a DC 18 Will save. The effect wears off after 1 minute. Each Fake Bullet costs 5 gp and looks like a glowing blob of force. (Faint illusion; CL 5th; Craft Magic Arms and Armor; ''[[SRD:Mage_Hand|mage hand]]'', ''[[minor image]]''; cost to craft: 2 gp.) |
''Magic Missiles'': These bullets cannot hit anything over 100' away and are affected by spell resistance. They deal 1d4+1 points of Force damage. Each Magic Missile costs 250 gp and looks like a glowing blob of energy. (Faint evocation; CL 1st; Craft Magic Arms and Armor; ''[[magic missile]]''; cost to craft: 125 gp, 10 xp.) |
''Magic Missiles'': These bullets cannot hit anything over 100' away and are affected by spell resistance. They deal 1d4+1 points of Force damage. Each Magic Missile costs 250 gp and looks like a glowing blob of energy. (Faint evocation; CL 1st; Craft Magic Arms and Armor; ''[[magic missile]]''; cost to craft: 125 gp, 10 xp.) |