|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast|
|Hit Dice:||5d10+20 (47 hp)|
|Initiative:||+1 (+1 Dex)|
|Armor Class:||17 (+1 Dex, +2 natural, +4 Tough Muscle), touch 11, flat-footed 16|
|Attack:||Slam +9 melee (1d6+5)|
|Full Attack:||Slam +9 melee (1d6+5)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Karate Chop, Rock Throwing|
|Special Qualities:||Carrying Capacity, Tough Muscles|
|Saves:||Fort +7, Ref +5, Will -2|
|Abilities:||Str 18, Dex 12, Con 17, Int 4, Wis 4, Cha 6|
|Feats:||Improved Unarmed StrikeB, Improved Grapple, Improved Toughness, Improved Natural Attack (Slam)B|
|Organization:||Solitary or posse|
|Advancement:||6-9 HD (Small), 9+ Machoke|
Karate Chop (Ex): As a Standard action, Machop can make a Slam attack which instead does 1d8 damage with a threat range of 18-20/x2, and applies 1.5 times its Strength bonus.
Carrying Capacity (Ex): Machop’s lifting and carrying capacity is double what it would otherwise be.
Tough Muscles (Ex): Machop adds its Strength bonus to its Natural Armor bonus.
Rock-Throwing (Ex): Machop gets Rock Throwing as a Giant of his Strength.
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