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Machoke (3.5e Monster)

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Created By
Genowhirl (talk)
Date Created: 10/10/2008
Status: Complete
Editing: Spelling and Grammar only


Machoke
Size/Type: Medium Magical Beast
Hit Dice: 10d10+60 (95 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 24 (+2 Dex, +4 natural, +8 Tough Muscle), touch 12, flat-footed 22
Base Attack/Grapple: +10/+24
Attack: Slam +18 melee (1d8+7)
Full Attack: Slam +18 melee (1d8+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cross Chop, Vital Throw, Rock Throwing
Special Qualities: Carrying Capacity, Tough Muscles
Saves: Fort +12, Ref +7, Will +1
Abilities: Str 26, Dex 14, Con 20, Int 5, Wis 6, Cha 8
Skills:
Feats: Improved Unarmed StrikeB, Improved Grapple, Improved Toughness, Two-Weapon Fighting, Great Fortitude, Improved Natural Attack (Slam)B
Environment: Mountains
Organization: Solitary or Minor Dojo (2-3 Machokes and 6-9 Machops)
Challenge Rating: 10
Treasure: Standard.
Alignment: Neutral
Advancement: 11-13 HD (Medium), 14+ Machamp
Level Adjustment:


Combat

Cross Chop (Ex): As a standard action, Machoke performs a devastating strike with both hands, augmenting his slam attack. He takes no attack penalty for using both hands, and each hand does 2d6 + 1.5x Strength modifier damage (threat range 15-20 / x2).

Rock Throwing (Ex): Machoke gets Rock Throwing as a Giant of his Strength.

Carrying Capacity (Ex): Machoke’s lifting and carrying capacity is quadruple what it would otherwise be.

Tough Muscles (Ex): Machoke adds its Strength bonus to its Natural Armor bonus.

Vital Thow (Ex): If Machoke successfully grapples an opponent, he may throw them as a standard action. The target gets no saving throw; they should have known better than to let themselves be grappled by a Machoke. They travel 10 feet for every point of Strength bonus, and can be hurled upward, horizontally (towards another person as a thrown weapon, even), or down.

If hurled up, they travel the distance upwards and then fall and take appropriate falling damage.

When thrown away, they travel the distance in a low arc and, should they hit something or someone, inflict and take 1d6 damage for each 5 feet they had left in their movement.

If thrown into the ground, they take full falling damage as if they'd fallen from the absolute height of a Machoke's vertical throw. This even works on winged creatures.


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